In this update2
Full notes
Full Wyldernook update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Wyldernook changes
Card Changed
Grow effects now give you option of transforming into cards that cost 1 more than before.
Not only have Grow cards been pretty weak, but the lack of options of what to Grow cards into feels bad sometimes. We're increasing the range of targets a card can Grow into.
Mally's extra cards now appear as revealed in the owner's hand.
This change helps Mally's opponents understand what's happening, instead of simply looking like the opponent has drawn dozens of cards.
When a card like Posses and Possessing Muse give back control of a card, if the opposing Rest Zone is full, then the card will go to their hand instead.
When control for a card is given back, it tries to put the card in their Rest Zone. If that zone is full, previously the effect would fail. Now the card will go to their hand, ensuring that they always get it back.
Fixes
Fixed a bug where the dust drop rate for cards in play when a player died was not working as intended.
There are several ways to earn dust that we are monitoring for fine tuning during early access. The intention of our dust ecosystem is to give you an equal chance of getting loot from cards, regardless of how you win. The bug we found would have encouraged the ability to make decks that would maximize looting from having full boards when the opponent dies. We recognize that fixing this bug results in overall lower dust rewards if not rebalanced, so we have increased the amount of direct dust a player drops on death to compensate.
Fixed Cling to the Past having Echoes of History's art.
Fixed the Commit Turn button being pressable when you're dead and spectating the game in Court mode.
Fixed up some plants covering up the game board when the Court board got rearranged and the local player was dead.
Fixed a bug with Possessing Muse where after returning control of an ally, that ally wouldn't be controllable by the player.
Fixed a bug where cards that had text written on them (such as The Bloody Mane, Barbed Avenger, etc) would get revealed in hand and deck to other players.
The Crimson Terror will now attack during Sudden Death.
0 damage attacks will no longer break Barrier buffs.
Updated The End's text to clarify that the game moves to Sudden Death at the end of the turn.
The CPU (Including cards like Overworked Apprentice) now will play Poisoned Thoughts properly targeting an opponent.
Fixed an issue where Duel would not properly snapshot power before dealing the damage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
