In this update2
Full notes
Full Wyldernook update
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What changed
- Gameplay
- Fixes
- Server
- Performance
Wyldernook changes
Just more changes as we focus our launch on bug fixing and addressing initial feedback! Thanks for everybody's reports and suggestions!
General Changes
It's now possible to interact with the game during the resolution phase, so you can loot dust, open the Settings, concede games, and click on the environment etc.
When a player leaves the game, Game Chat will now say that they've left the game, so you're not left wondering if they're able to talk to you in a post-game situation.
Fixed some instances where typing into Game Chat wasn't working.
Friend Notifications (the text that appears when your friends log on/off or open legendaries) now appears behind the chat boxes.
Bug Fixes
Fixed a bug where Heroic Sacrifice would make you draw a card, despite not saying so in the card's text.
Fixed an interaction with Duel and Blackmark's Thorn not resolving correctly.
Fixed an issue where if a card moved immediately after dying, it could get stuck in the graveyard on the player's screen, despite the server thinking it's in play. Notably this came up a lot with The Unending and Cleansing Rot.
Fixed an issue where some end of turn effects could cause the server to crash.
Fixed a visual issue where recurring effects would be briefly rendered underneath the hands.
Fixed a bug where you'd have an empty display on the loading screen if you played a Random CPU opponent with "Hide My Identity" enabled.
Fixed a bug where it wasn't possible to draw cards in the Card Creator tester.
Fixed various issues where wouldn't progress to the End Game screen.
Fixed a bug where The Humble Heart's stacks kept resetting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
