Full notes
Full Wretch: Divine Ascent update
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What changed
- Balance
- Gameplay
Wretch: Divine Ascent changes
Balance Adjustments I. Skill Value Adjustments
Ronin
[Rapid Slashes] (Core): Damage: 19/14/8/14→17/12/7/12
[Flying Crescent Slash] (Counter): Damage: 20/7→26/9
[Mind's Eye Slash] (Core): Poise Damage: 20/20/20/20→16/16/16/16
Assassin
[Mid Roundhouse Kick] (Basic): Damage: 28→22
[Rising Slash] (Basic): Damage: 12→16, Poise Damage: 7→9, Counter Attack: 17→24, Recharge Rate: 13→17, Energy Cost: 22→30
Warrior
[Army-Breaker's Twist] (Core): Damage: 21/31→25/37
Pirate
[Aimed Shot] (Core): Damage: 84→73
[Phantom Strangle] (Core): Damage: 12/22/15→13/24/16
Gladiator
[Shield Strike] (Basic): Damage: 14→16, Poise Damage: 17→20, Counter Attack: 21→24, Energy Cost: 27→32
[Two-Handed Heavy Cleave] (Basic): Damage: 52→48, Poise Damage: 29→25, Counter Attack: 52→50
[Stomp] (Counter): Poise Damage: 16→15, Counter Attack: 20→19
[Forward Shield Bash] (Counter): Poise Damage: 28→27, Counter Attack: 35→34
[Shield Rim Strike] (Counter): Damage: 27→26, Poise Damage: 22→20, Counter Attack: 28→27
[Flurry Thrusts] (Core): Damage: 22/22/22→20/20/20, Poise Damage: 16/16/16→15/15/15, Counter Attack: 23/23/23→21/21/21, Energy Cost: 90→85
[Chain Chops] (Core): Damage: 16/13/19/19→18/15/22/22, Poise Damage: 13/10/15/15→15/12/19/19, Counter Attack: 16/13/19/19→19/15/23/23, Recharge Rate: 45→90, Energy Cost: 84→105
[Breakthrough] (Core): Damage: 7/7/17/17→7/7/16/16, Poise Damage: 20/20/8/8→18/18/8/8, Counter Attack: 9/9/21/21→9/9/20/20
[Formation Breaker Combo] (Core): Damage: 23/42/28→23/41/27, Poise Damage: 15/23/38→14/21/35, Counter Attack: 24/43/29→23/41/28
[Champion's Stance] (Core): Damage: 21/12/14→47/26/32, Poise Damage: 8/20/12→16/40/24, Counter Attack: 22/12/15→50/28/33, Recharge Rate: 38→75, Energy Cost: 65→150
[Fighter Technique] (Core): Damage: 16/10/39→19/12/46, Poise Damage: 15/20/15→18/23/18, Counter Attack: 17/10/41→20/12/49, Recharge Rate: 29→50, Energy Cost: 90→110
II. Skill Effect Adjustments
Knight
[Chain Slashes]:
When the previous skill is a Basic Skill, the whole skill chain's Recharge Rate bonus: 10%→30%
The next skill in the skill chain gains Skill Damage bonus: 15%→30%
Counter Attack buildup caused by the whole skill chain is reduced by: 10%→30%
[Guardian's Trio]:
Armor threshold for gaining Super Armor: above 50→above 30
Armor threshold for gaining Fortified and Hardened: above 100→above 50
Ronin
[Dual-Slash]:
When the starter in the skill chain is a Basic Skill, Poise Damage bonus: 30%→125%
When the finisher in the skill chain is a Basic Skill, Skill Damage bonus: 30%→75%
When the skill chain contains at least 2 Basic Skills, Counter Attack caused by Dual-Slash is reduced by: 50%→40%
[Rapid Slashes]:
Trigger threshold: use Rapid Slashes 4 times→use Rapid Slashes 3 times
Critical Damage bonus for Rapid Slashes in the current battle: 100%→50%
[Tsunami Quad-Strike]:
Gain Fortified after each Counter Attack: 10→20
Gain Hardened before the first Counter Attack: 100→200
Assassin
[Gale Rush]:
When the enemy has less than 100 Armor, Armor ignored: 100%→75%
[Low Triple-Strike]:
Damage bonus for Low Triple-Strike: 12%→18%
[Sweeping Strikes]:
When triggered as a Counter Skill, Sweeping Strikes Damage bonus: 30%→40%
When triggered as a Counter Skill, Damage bonus for all skills in the skill chain: 20%→50%
Warrior
[Army-Breaker's Twist]:
Counter Attack reduction for the next skill in the skill chain: 30%→75%
[Triple Wave]:
Critical Damage bonus against Staggered enemies: 120%→150%
[Slay Evil]:
If used as a solo skill, gain Hardened after the first use: 60→40
[Azure Dragon's Tail]:
Trigger threshold: accumulate 20 stacks of Ready to Strike→accumulate 15 stacks of Ready to Strike
Pirate
[Siren Tail Sweep]:
When the backpack contains 2 different shoes, Damage bonus: 25%→35%
When the backpack contains 2 different shoes, Skill Poise Damage bonus: 25%→30%
When triggered as a Counter Skill, Damage bonus: 50%→60%
Gladiator
[Fighter Technique]:
Damage bonus for the starter in this skill chain: 20%→25%
When used as a long combo, the whole skill chain's Recharge Rate bonus: 10%→15%
[Chain Chops]:
When the previous skill is a Counter Skill, gain Armor and Poise Resist during use: 20→30
Damage and Skill Poise Damage bonus after each block: 10%→6%
III. Item Adjustments
[Basic Training]: Max HP: 40→30, Max Toughness: 40→30
[Iridescent Scale]: Gain Hardened at battle start: 100→75
[Vigilant's Vow]: Linked Points: 6→2
IV. Rune Adjustments
[Gouged Eyes]: Armor ignored: 30%→25%
[Veil-Breaker]: Recharge Rate bonus within 10 seconds after battle start: 50%→100%
[Valor]: Armor Weakening during Super Armor: 30→60
[Vendetta]: Gain Damage Boost when attacked during Super Armor: 15→25
[Parthian Shot]: Damage bonus when triggered as a Counter Skill: 10%→30%
[Lost Hairpin]: Damage bonus: 30%→20%
[Dreamward]: Recharge Rate bonus when carrying more than 4 skills: 30%→25%
[Flamenco Blade]: Skill Poise Damage penalty: 30%→20%
[Wheel of Tides]: Damage Boost: 20→30
[Danse Macabre]: Critical Hit Chance and Critical Damage bonus: 30%→25%
[White Rhino Charge]: Skill Poise Damage taken while blocking is reduced by: 25%→30%
[Praetorian]: Skill Poise Damage bonus when triggered as a Counter Skill: 30%→40%
[Back-to-Back]: Gain Armor when using a skill: 50→65
V. Potion Adjustments
[Healing Potion]: When used below 50% HP, HP recovery bonus: 15%→12%
Source
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