Full notes
Full Wretch: Divine Ascent update
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Repeated intro
Greetings, warriors! A brand new version of Wretch: Divine Ascent has now been released. The new character"Murmillo"and the Skill System Rework have been implemented. Eastern Game Culture Festival Opens Concurrently
What changed
- Gameplay
- Store
- Fixes
- Events
- Balance
- UI and audio
Wretch: Divine Ascent changes
This marks another major update following the February release.
Please read the detailed announcement below:
New Character
Gladiator, a sword-and-shield hero, is now available.
Features the unique mechanic [Legion Stance]: after triggering a Counter Skill, gain a boost for the current combo.
I. Skill System Rework
Skill Categories
All Skills are now divided into three major types: Basic Skills, Core Skills, and Counter Skills.
- Basic SkillsStandard Skills that form the foundation of combos. They can be obtained from the shop at any time, and each character has 3 fixed Basic Skills.
- Core SkillsPowerful skills that represent each style's core build direction. They have fixed passive traits and can be upgraded from Blue to Purple to Orange.
- Counter SkillsSkills that trigger automatically when specific conditions are met. After triggering, they start a new combo directly from the counter slot.
Character Level System
Character levels now range from 1 to 15. Characters automatically level up when returning to the shop at the end of each round.
Different levels trigger different events, including offensive Skill acquisition, Counter Skill selection, Skill Rune acquisition, and Emblem acquisition.
Skill Runes
Added dedicated socketable runes for Skills.
II. Item Balance Adjustments
Legendary Items
[Sacrificial Bones]:
Max Health bonus: 100→80
Armor bonus: 10→8
At Low Health, apply Bleed: 12→10
When the enemy is at Low Health, apply Bleed: 24→20
[Giant's Boot]:
Armor bonus: 25→15
Armor bonus per connected item: 25x→15x
[Berserker's Armor]:
At Low Health, gain Armor Reinforcement: 40→30
When connected to armor, gain additional Armor Reinforcement: 25→10x connected armor count
When connected to armor, Stamina recovery speed bonus: 40%→20%x connected armor count
When connected to armor, Critical Damage bonus: 25%→15%x connected armor count
[Bone Breaker]:
Skill Damage bonus per connected skill: 40%→30%
Armor ignored per connected skill: 10%→5%
Epic Items
[Master's Tabi]:
Stamina bonus: 30→20
Stamina recovery speed bonus: 50→20
For every 50 Stamina, gain Damage Reinforcement: 3→2
For every 50 Stamina, gain Strength Reinforcement: 3→2
[Reckless Aegis]:
At Low Health, Skill Damage bonus: 40→50
At Low Health, Stance Damage bonus: 40→50
Common Items
[Pocket Notes]:
When connected to a skill, after our side uses moves 7→3 times, this item transforms into Combo Mastery after entering the shop.
When connected to armor, after our side blocks 7→3 times, this item transforms into Defense Mastery after entering the shop.
When connected to an accessory, after our side parries 2→1 times, this item transforms into Counter-Attack Mastery after entering the shop.
[Counter-Attack Mastery]:
When our side parries, the enemy gains Armor Weakening: 20→10.
III. Super Armor Type Adjustments
Removed Super Armor from: [Guardian's Trio], [Triple Heavy Slash], [Cross Cut], [Stone Splitter], [Moonlit Lantern], [Azure Dragon's Tail], [Slay Evil].
Removed Anti-Super Armor from: [Spinning Elbow], [Spinning Kick], [Power High Kick], [Whirling Kick Combo], [Army-Breaker's Twist], [Leg Twist], [Breach], [Siren Tail Sweep], [Whirling Kick].
Kept Super Armor on: [Head-Wrap Right Slash], [Cross-Cut].
Kept Anti-Super Armor on: [Mid Roundhouse Kick].
IV. Skill Value Adjustments
Knight
[Left Diagonal Slash] (Basic): Stance Damage: 31→26
[Head-Wrap Right Slash] (Basic): Stance Damage: 45→31
[Guardian's Trio] (Core): Damage: 38/27/44→32/23/36
[Royal Onslaught] (Core): Damage: 45/28/27→33/21/20
[Imperial Judgment] (Core): Damage: 38/46/69→24/29/44
[Right Cross-Cut] (Basic): Damage: 27→20, Stance Damage: 22→15
Ronin
[Stepping Slash] (Basic): Damage: 30→24, Stance Damage: 28→11
[Cross-Cut] (Basic): Damage: 18→14, Stance Damage: 21→10
[Thrust] (Basic): Stance Damage: 32→15
[Spinning Kick] (Counter): Damage: 15→18
[Quint-Slash] (Core): Damage: 27/21/34/27/27→21/16/26/21/21, Stance Damage: 23/15/15/12/12→27/18/18/13/13, Parry Value: 16/12/20/16/16→20/15/25/20/20, Momentum Gain: 60→80, Stamina Cost: 120→140
[Quint-Slash] (Upgrade Sync): `_1` Stance Damage: 14/14→13/13, `_2` Stance Damage: 15/15→13/13
[Triple-Slash Thrust] (Core): Stamina Cost: 67→82
[Rapid Slashes] (Core): Stance Damage: 8/14/20/14→9/14/20/14, Parry Value: 21/15/9/15→20/14/9/14, Momentum Gain: 35→55, Stamina Cost: 88→80
[Triple Heavy Slash] (Core): Damage: 40/17/26→26/11/37, Stance Damage: 25/11/25→25/11/35, Parry Value: 26/11/27→27/12/39
[Tsunami Quad-Strike] (Core): Damage: 15/18/21/23→8/9/11/12, Stance Damage: 9/10/12/13→8/9/10/12, Parry Value: 8/9/11/12→9/10/11/13
[Mind's Eye Slash] (Core): Damage: 26/26/26/26→15/15/15/15, Stance Damage: 23/23/23/23→20/20/20/20, Momentum Gain: 90→80, Stamina Cost: 95→90
[Flying Crescent Slash] (Counter): Damage: 29/10→20/7, Stance Damage: 17/6→19/6, Parry Value: 18/6→21/7, Stamina Cost: 35→40
Assassin
[Low Triple-Strike] (Core): Damage: 18/18/9→16/16/8
[Smash] (Basic): Damage: 14→11, Stance Damage: 11→5
[Mid Roundhouse Kick] (Basic): Damage: 10→28, Stance Damage: 11→12, Parry Value: 14→31, Momentum Gain: 10→25, Stamina Cost: 18→39
[Gale Rush] (Core): Damage: 22/12/29/11/11→9/11/11/26/10/10, Stance Damage: 15/8/19/7/7→7/8/8/19/7/7, Parry Value: 19/10/24/9/9→9/10/10/24/9/9
[Flurry of Blows] (Core): Damage: 19/28/14/14/19→13/19/10/10/13
[Whirling Kick Combo] (Core): Stance Damage: 17/13/13→15/12/12
[Sweeping Strikes] (Core): Damage: 26/10/13/6/10→20/7/10/5/7
[Quad-Strike] (Core): Damage: 17/10/17/23→12/7/12/17
[Cross Cut] (Counter): Damage: 24→28
[Rising Slash] (Basic): Damage: 18→12, Stance Damage: 13→7
Warrior
[Lantern's Lift] (Basic): Damage: 50→64, Stance Damage: 40→37, Momentum Gain: 35→55, Stamina Cost: 58→82
[Azure Dragon's Tail] (Core): Damage: 57/69→44/53
[Triple Wave] (Core): Damage: 35/35/47→27/27/36
[Triple Threat] (Core): Damage: 49/73/41→38/56/31
[Slay Evil] (Core): Damage: 51/66/88→39/50/68
[Cloud Piercer] (Basic): Stance Damage: 45→29
[Leaf Sweep] (Basic): Damage: 46→41, Stance Damage: 37→24
Pirate
[Diagonal Slash] (Basic): Damage: 39→30, Stance Damage: 32→14, Parry Value: 40→36
[Whirling Kick] (Counter): Damage: 27→30, Stance Damage: 27→24, Parry Value: 34→30
[Rising Slash] (Basic): Damage: 28→17, Stance Damage: 22→8, Parry Value: 28→25
[Backstep Slash] (Core): Damage: 35/4→32/4, Stance Damage: 40/4→36/4, Parry Value: 51/6→46/5
[Rapid Fire] (Counter): Damage: 24→22, Stance Damage: 26→24, Parry Value: 33→30
[Rapid Fire] (Core): Damage: 32→23, Stance Damage: 27→24, Parry Value: 45→40
[Aimed Shot] (Core): Damage: 101→84, Stance Damage: 69→62, Parry Value: 86→78
[Rising Slash Downward Cleave] (Core): Damage: 35/43→28/34, Stance Damage: 22/26→19/24, Parry Value: 29/35→26/32
[Siren Tail Sweep] (Core): Damage: 29/29/38→22/22/29, Stance Damage: 17/17/22→15/15/20, Parry Value: 23/23/31→21/21/28
[Phantom Strangle] (Core): Damage: 16/19/19→12/22/15, Stance Damage: 19/11/11→17/7/10, Parry Value: 13/15/15→12/21/14
[Step Horizontal Slash] (Basic): Damage: 48→47, Stance Damage: 35→24, Parry Value: 44→47, Momentum Gain: 33→40, Stamina Cost: 51→60
Gladiator
[Gladiator Thrust] (Basic): Damage: 16→28, Stance Damage: 19→15, Parry Value: 23→35, Momentum Gain: 13→25, Stamina Cost: 30→45
[Shield Strike] (Basic): Damage: 24→14, Stance Damage: 28→17, Parry Value: 34→21, Momentum Gain: 25→13, Stamina Cost: 45→27
V. Emblem Value Adjustments
[Duelist]: Additional Damage Reinforcement damage bonus: 40%→60%
[Heavy Knight]: Armor cap: 50→100
[Iaijutsu]: Critical Rate bonus: 30%→50%
[Flowing Blade]: Stamina recovery speed bonus: 60%→100%
[Bone Carver]: Armor Weakening value: 20→35
[Gold Talisman]: Skill Damage / Charge Speed bonus: 10%→20%
[Bronze Beast]: Armor Reinforcement value: 80→100
VI. MOD Basic Features Implemented
This version has implemented language MOD creation tools and documentation. We will continue to add more features in subsequent updates.
Language MOD tool path: [c]\\Steam\\steamapps\\common\\wretch\\Tools\\ModBuilderKit.zip[/c]
Source
Changelog.gg summarizes and formats this update. How we read updates.
