Full notes
Full Wreckborn update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
Fixed a crash that occurred while placing foundation lines.
Optimized destroyed buildings by removing fire and smoke effects, which were slowing the game down when too many were active, and replaced them with a shader-based destruction texture effect.
Added scrolling to the building list in the base panel when displaying larger numbers of structures, such as habitats or power plants.
Fixed an issue where enemy projectiles would sometimes pass through foundations and the asteroid surface.
Improved enemy rocket explosions — previously, all objects within the blast radius would take damage. Now, if a rocket hits the ceiling, the ceiling absorbs the damage and structures below are no longer affected.
Optimized asteroid loading while flying the ship.
Fixed an issue where enemy signals stopped appearing after all pirate bases were destroyed — now it is still possible to continue hunting pirates after clearing them all.
Fixed an issue where a port could be blocked by another ship — previously, if a ship was moved onto a port, it could prevent transport from working.
Added a notification message when a ship is destroyed.
Source
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