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Steam News1 August 202618d ago

Update 1.7 - Balancing

So, Update 1.7 is here! Well, I didn’t plan to include so many changes, but I went through a rabbit hole or two, and here we are now.

Full notes

Full Wrath and Retribution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions38 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Workshop
  • Events
  • Fixes
changedThe main focus of the update is balancing. Weapons got rebalanced, prices adjusted, details tweaked, and battlegroups you encounter got a complete overhaul, difficulty scaling works very differently now - the list goes on and on. Full changelog as always down below.
changedReworked battlegroups in all hubs
addedAdded new late game variants of Basilisk, Chimaera and Grendel
removedRemoved automatic hub based difficulty scaling in favor of defined enemy and turret variants
changedRebalanced mission reward levels
changedShowing enemy variant indicator in HUD

Wrath and Retribution changes

changedThe main focus of the update is balancing. Weapons got rebalanced, prices adjusted, details tweaked, and battlegroups you encounter got a complete overhaul, difficulty scaling works very differently now - the list goes on and on. Full changelog as always down below.
changedReworked battlegroups in all hubs
addedAdded new late game variants of Basilisk, Chimaera and Grendel
removedRemoved automatic hub based difficulty scaling in favor of defined enemy and turret variants
changedRebalanced mission reward levels

So, Update 1.7 is here!

Well, I didn’t plan to include so many changes, but I went through a rabbit hole or two, and here we are now.

A little reminder beforehand as usual: Steam reviews are crucial in the eco system here to gain traction and visibility for a game. So I appreciate it just so so much if you leave your review and share your thoughts!

The main focus of the update is balancing. Weapons got rebalanced, prices adjusted, details tweaked, and battlegroups you encounter got a complete overhaul, difficulty scaling works very differently now - the list goes on and on. Full changelog as always down below.

Now, enjoy and have fun!

Changelog 1.7

  • Reworked battlegroups in all hubs

  • Added new late game variants of Basilisk, Chimaera and Grendel

  • Removed automatic hub based difficulty scaling in favor of defined enemy and turret variants

  • Rebalanced mission reward levels

  • Showing enemy variant indicator in HUD

  • Further tweaked the amount of enemies that can attack simultaneously depending on hub and mission risk level

  • Added Adaptive Interface relic obtainable from Saturn/Jupiter onwards as hub rewardOnce installed it let‘s you eject equipment from the hub map and reward screen without shipyard visit to free up space for new reward items
  • Added a little screen rumbling when firing

  • Added transition effect when the game loads a new scene

  • SOS mission targets now have shields

  • Decreased enemy strength in SOS missions

  • Added additional hull degradation / critical warning to HUD

  • Improvements to enemy obstacle avoidance

  • Rebalanced credit rewards

  • Further increasing chance to get scrap

  • Reducing Striga shield strength

  • Shield Intrusion will only fire if the target’s shields are active

  • Preventing damage caused by Shield Intrusion to spill to hull

  • Made sure that Jammer IV and above includes the targeted turret when triggered

  • Increased speed of all laser weapon projectiles

  • Slightly decreased damage of enemy laser weapons

  • Increased Incinerator damage and cooling

  • Decreased Arcvolt overheating cooldown and decreased cooling to support intended play style of weapon

  • Adjusted accuracy of some weapons

  • Increased Hammer refill delay

  • Rebalanced Scattershot damage

  • Rebalanced Annihilator damage

  • Rebalanced Thunderstrike damage increase

  • Reduced Ravager refill delay

  • Rebalanced Disruptor

  • Reduced costs for active slot upgrades

  • Increased Viper reload delay

  • Increased Thunderstrike damage increase with level upgrades

  • Decreased Thunderstrike minimum reward level to Neptune/Substantial

  • Decreased Antares minimum reward level to Neptune/Moderate

  • Made Colossus shot audio hit harder

  • Increased boost refill delay

  • Decreased default boost capacity

  • Fixed Banshee exploding only after passing the player

  • Decreased Banshee explosion damage

  • Moved Supply Anchor to Mars as first possible occurrence

  • Made Shield Invisibility have a longer cooldown and shorter duration

  • Increased Luck upgrade price

  • Reduced price of “Better Prices” and the last two module and weapon slot upgrades

  • Limited the damage spilled to armor when shields are destroyed

  • Increased Antares shot audio volume

  • Increased objectives HUD width

  • Adjusted text for Charon chase to make sure players know they need to catch it before it is gone

  • Fixed Fire Rate upgrades not being applied correctly

  • Fixed Shipyards not being shown as inaccessible if stability is too low and they have been visited before

  • Additional safeguard against corrupt runs after dying

Source

Steam News / 1 August 2026

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