Full notes
Full Wrath and Retribution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
- Maps
Wrath and Retribution changes
Big one! This version comes with some improvements to the game that have been requested in one way or the other. Mission battlegroups have improved, there are new modules, some changes to the balancing, and even a new mission type!
So this one carries something for everyone.
A little reminder from my side: Steam reviews are one of the biggest ways games get traction on Steam, reach new players and give a signal to the discovery algorithm. A review helps more than you might think - especially if you've enjoyed the game!
As always, changelog is below. And most importantly:
Have fun and enjoy!
Changelog 1.6
Added new mission type “Interception” - you have to intercept a dropship and destroy it before it reaches a safe spot. These missions are rare and give better rewards as you collect the cargo from the destroyed ship.
Added additional battlegroup variations in all hubs
Changed enemy amount in later hub battlegroups
Reduced immediate repetition of enemy battlegroups across missions
Added display of item tiers for better visual classification, including color coding in item details and reward selections
Rebalanced item frequency - rare or experimental items may appear more often now
Reduced the reward level requirement to find experimental items from Mars onwards
Added 4 new tier 1 modules, appearing in all hubs and reward levels, to increase kinetic or laser weapons’ damage against hulls or shields
Added new “Virus” skill for Merlin that attacks the target’s systems, causing critical malfunctions similar to EMP damage
Made Armor and Shield penetration modules tier 2 (a bit less frequent)
Decreased Armor and Shield penetration module base effectiveness
Raised minimum reward level for Armor and Shield penetration modules to Neptune/Substantial, with decreasing reward level requirement in following hubs
Reduced minimum reward level requirement for Shield Intrusion, Jammer and Engine Disruptor skill modules
Showing items a player could have had if capacity limit was not reached in reward selection
Made Shredder upgrades less overpowered
Increased Ionstorm fire rate and projectile speed but reducing damage per hit
Increased Scattershot projectile speed
Added separate audio volume slider for alarms and warnings
Added simple objective description to mission briefing panel
Allowing battleships to collide with wreckage
Fixed issue that made player potentially invulnerable in final hub
Fixed mission status indicator on results panel
Fixed stats of previously selected hub still being visible when selecting Hamilton Station in hub selection
Fixed stats being displayed for locked hubs in hub selection
Fixed an issue that allowed enemies to shoot through asteroids and debris if at the right distance
Fixed various bad text breaks in location descriptions and archives
Fixed Railgun warning still being emitted although turret is destroyed
Fixed visuals of Neptune starter missions near Player start
Fixed readability of out-of-range indicators for Shipyards on hub map
Fixed some hit effects
Additional changes for 1.6.1:
Fixed one of the Mars high difficulty battlegroups missing waypoints
Fixed Charon not taking EMP damage to systems
Fixed Charon system damage visuals
Fixed Shield Penetration module stats missing a label
Fixed missing translations of targeted ship sizes of Jammer and Engine Disruptor
Fixed gamepad navigation in Loadout configuration screen
Increased Ionstorm and Disruptor accuracy
Increased Pulsar projectile speed
Refined Charon destruction movement
Source
Changelog.gg summarizes and formats this update. How we read updates.
