In this update1
Full notes
Full Wrath and Retribution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Maps
Wrath and Retribution changes
This update comes with one of the most requested features so far: Sub system targeting. You can now target individual turrets and other systems on capital ships, lock on your missiles and create deadly blind spots.
The new Chimera, a smaller-size capital ship, poses a real but manageable threat and will make you familiar with turrets and sub system targeting as early as Neptune. But be aware that these ships come in quite some different configurations throughout the game!
Additionally, there is a full range of additional modules that you can get as mission rewards. The primary focus is engine tech, but the radar systems have gotten a deadly upgrade too.
Lastly, a couple of other fixes and additions made it into the release - the full changelog is below.
Let me know what you think about this release, come join the forums in case you like to share anything or need some help, but most importantly:
Enjoy and have fun!
PS: If you haven't done so, please consider leaving a review for the game.
Reviews do a lot for the Steam algorithm and mean great support for me especially as a solo dev, so if you want to share your thoughts about the game, now is a good time!
Changelog 1.2
New
Sub system targeting - you can now target individual turrets or other systems and lock your weapons on it
Adding Chimera enemy cruiser, appearing from Neptune high risk missions onwards
New Module: Max Thruster Speed increase
New Module: Max Booster Speed increase
New Module: Max Booster Capacity
New Module: Booster Refill Rate
New Module: Shift cooldown
New Module: Radar Range increase
New Upgrade: Radar Range
Showing control hints in HUD - can be toggled off in settings
Showing an indicator on the reward selection screen if an item is completely new to the player (not yet secured for permanent use)
Showing target line on hub map from player position to selected destination
Enabling scrolling in codex entry details
Changes
Shredder projectile speed increased
Increased share of moderate, elevated and high risk missions in Neptune hub
Reducing Basilisk hull strength
Making Basilisk slightly larger
Increasing size of Basilisk turrets
Increased armor and shield strength of sub systems to balance new sub system targeting
Increased Booster burn rate
Increased Booster refill rate slightly
Reduced upgrade effect of Shift cooldown
Slightly increased range of Merlin skills
Highlighting only the currently selected target instead of all sub systems
Reworked codex entries for reward explanations
Fixes
Fixing and enhancing the visuals of several of the hub mission’s skyboxes
Fixing panel order in hub map
Fixing Neptune array description being outside of screen bounds
Fixing a default upgrade being shown in the ship upgrade screen for upgrade paths that are already at max level
Source
Changelog.gg summarizes and formats this update. How we read updates.
