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Steam News15 May 20261mo ago

Update 1.2 with sub system targeting and new modules is here

This update comes with one of the most requested features so far: Sub system targeting. You can now target individual turrets and other systems on capital ships, lock on your missiles and create deadly blind spots.

In this update1

Full notes

Full Wrath and Retribution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes12 additions12 changes0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Maps
changedThis update comes with one of the most requested features so far: Sub system targeting . You can now target individual turrets and other systems on capital ships, lock on your missiles and create deadly blind spots.
addedThe new Chimera , a smaller-size capital ship, poses a real but manageable threat and will make you familiar with turrets and sub system targeting as early as Neptune. But be aware that these ships come in quite some different configurations throughout the game!
changedAdditionally, there is a full range of additional modules that you can get as mission rewards. The primary focus is engine tech, but the radar systems have gotten a deadly upgrade too.
addedChangelog 1.2New
changedChangelog 1.2Sub system targeting - you can now target individual turrets or other systems and lock your weapons on it
addedChangelog 1.2Adding Chimera enemy cruiser, appearing from Neptune high risk missions onwards

Wrath and Retribution changes

changedThis update comes with one of the most requested features so far: Sub system targeting . You can now target individual turrets and other systems on capital ships, lock on your missiles and create deadly blind spots.
addedThe new Chimera , a smaller-size capital ship, poses a real but manageable threat and will make you familiar with turrets and sub system targeting as early as Neptune. But be aware that these ships come in quite some different configurations throughout the game!
changedAdditionally, there is a full range of additional modules that you can get as mission rewards. The primary focus is engine tech, but the radar systems have gotten a deadly upgrade too.
addedNew
changedSub system targeting - you can now target individual turrets or other systems and lock your weapons on it

This update comes with one of the most requested features so far: Sub system targeting. You can now target individual turrets and other systems on capital ships, lock on your missiles and create deadly blind spots.

The new Chimera, a smaller-size capital ship, poses a real but manageable threat and will make you familiar with turrets and sub system targeting as early as Neptune. But be aware that these ships come in quite some different configurations throughout the game!

Additionally, there is a full range of additional modules that you can get as mission rewards. The primary focus is engine tech, but the radar systems have gotten a deadly upgrade too.

Lastly, a couple of other fixes and additions made it into the release - the full changelog is below.

Let me know what you think about this release, come join the forums in case you like to share anything or need some help, but most importantly:

Enjoy and have fun!

PS: If you haven't done so, please consider leaving a review for the game.

Reviews do a lot for the Steam algorithm and mean great support for me especially as a solo dev, so if you want to share your thoughts about the game, now is a good time!

Changelog 1.2

New

  • Sub system targeting - you can now target individual turrets or other systems and lock your weapons on it

  • Adding Chimera enemy cruiser, appearing from Neptune high risk missions onwards

  • New Module: Max Thruster Speed increase

  • New Module: Max Booster Speed increase

  • New Module: Max Booster Capacity

  • New Module: Booster Refill Rate

  • New Module: Shift cooldown

  • New Module: Radar Range increase

  • New Upgrade: Radar Range

  • Showing control hints in HUD - can be toggled off in settings

  • Showing an indicator on the reward selection screen if an item is completely new to the player (not yet secured for permanent use)

  • Showing target line on hub map from player position to selected destination

  • Enabling scrolling in codex entry details

Changes

  • Shredder projectile speed increased

  • Increased share of moderate, elevated and high risk missions in Neptune hub

  • Reducing Basilisk hull strength

  • Making Basilisk slightly larger

  • Increasing size of Basilisk turrets

  • Increased armor and shield strength of sub systems to balance new sub system targeting

  • Increased Booster burn rate

  • Increased Booster refill rate slightly

  • Reduced upgrade effect of Shift cooldown

  • Slightly increased range of Merlin skills

  • Highlighting only the currently selected target instead of all sub systems

  • Reworked codex entries for reward explanations

Fixes

  • Fixing and enhancing the visuals of several of the hub mission’s skyboxes

  • Fixing panel order in hub map

  • Fixing Neptune array description being outside of screen bounds

  • Fixing a default upgrade being shown in the ship upgrade screen for upgrade paths that are already at max level

Source

Steam News / 15 May 2026

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