In this update4
Full notes
Full Woven Horizons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
Woven Horizons changes
Infusion Combos !
This update introduces Infusion Combos, a new combat mechanic that adds more depth and synergy to battles. Certain abilities now infuse elemental orbs, while other abilities can consume these infused orbs to unleash significantly stronger effects. Experiment with different combinations to maximize your damage and utility.
Attack readability rework
Combat readability has also been greatly improved. Attack information is now displayed using clear and concise tags instead of text-heavy descriptions, making it much easier to understand actions at a glance during combat. Before: Steam post image After:
New targetting visualization system
Finally, a new targeting visualization system has been added. When hovering over a character or enemy, arrows will instantly show who is targeting or attacking them, providing better battlefield awareness and making combat decisions faster and more intuitive.
Steam post image A Personal Note
Thank you all so much for your support ❤️. This past month has been particularly intense, as I've been preparing a conference where I'll be talking about the development of the game. The project is entirely handcrafted and runs on my own custom game engine built with web technologies --> woven (ng)ine.
I'll probably make a dedicated post about it soon, as I think some of you might find the technical side of the project interesting! See you soon, and don't hesitate to stop by the Discord if you'd like to chat, share feedback, or simply hang out with the community 😊 !
Source
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