HomeGamesUpdatesPricingMethodology
Steam News4 January 20266mo ago

0.3.1 Content Path - Changelog

With version 0.3.1, the game becomes even more alive ✨ You can now encounter potential allies directly during combat. Throughout your journey, you’ll sometimes come across unique characters.

In this update4

Full notes

Full Woven Horizons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes10 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Fixes
  • Balance
addedWith version 0.3.1 , the game becomes even more alive ✨ You can now encounter potential allies directly during combat .
addedThroughout your journey, you’ll sometimes come across unique characters . 👉 Before the fight, a dialogue triggers , setting the scene and giving more personality to the encounter. 👉 You must then face them in battle : they won’t join you without a fight! 👉 Defeat them to recruit them and add them to your team.
addedThis new mechanic adds more narrative depth, more surprises, and more meaningful choices, making the world feel more dynamic and unpredictable. I hope you’ll enjoy this new feature. I really enjoyed building it and seeing it come to life in the game! --------------------------------------------------------------------------------------------------------------
addedFeaturesAdded the ability to encounter allies during combat who must be defeated in order to recruit them.
addedGraphics ImprovementsAdded an outline around attacks indicating their rarity (layered on top of the existing attack design) and improved typography.
changedGraphics ImprovementsThe path on the map now appears in a different color.

Woven Horizons changes

addedWith version 0.3.1 , the game becomes even more alive ✨ You can now encounter potential allies directly during combat .
addedThroughout your journey, you’ll sometimes come across unique characters . 👉 Before the fight, a dialogue triggers , setting the scene and giving more personality to the encounter. 👉 You must then face them in battle : they won’t join you without a fight! 👉 Defeat them to recruit them and add them to your team.
addedThis new mechanic adds more narrative depth, more surprises, and more meaningful choices, making the world feel more dynamic and unpredictable. I hope you’ll enjoy this new feature. I really enjoyed building it and seeing it come to life in the game! --------------------------------------------------------------------------------------------------------------
addedAdded the ability to encounter allies during combat who must be defeated in order to recruit them.
addedAdded an outline around attacks indicating their rarity (layered on top of the existing attack design) and improved typography.

With version 0.3.1, the game becomes even more alive ✨ You can now encounter potential allies directly during combat.

Throughout your journey, you’ll sometimes come across unique characters. 👉 Before the fight, a dialogue triggers, setting the scene and giving more personality to the encounter. 👉 You must then face them in battle: they won’t join you without a fight! 👉 Defeat them to recruit them and add them to your team.

This new mechanic adds more narrative depth, more surprises, and more meaningful choices, making the world feel more dynamic and unpredictable. I hope you’ll enjoy this new feature. I really enjoyed building it and seeing it come to life in the game! --------------------------------------------------------------------------------------------------------------

Features

  • Added the ability to encounter allies during combat who must be defeated in order to recruit them.

  • If the player clicks while a dialogue line is still typing, it now displays the full line instantly; otherwise it proceeds to the next line.

Graphics Improvements

  • Added an outline around attacks indicating their rarity (layered on top of the existing attack design) and improved typography.

  • The path on the map now appears in a different color.

  • Equipment items now have a colored border based on their rarity.

  • During combat, a colored background is added to distinguish enemies from allies.

  • The menu can now be opened by pressing Escape or by clicking the menu button at the bottom-left of the screen.

  • Added rarity indicators for enemy attacks, especially boss attacks, to help highlight important abilities to watch out for during combat.

Core

  • Improved QAintroduced a “monkey army” automated exploratory test to better detect potential crashes.

Fixes

  • Fixed an issue that could cause incorrect character movement on the rogue map.

  • Prevented situations where two combats could sometimes start at the same time.

  • Fixed an error that could block progression when choosing an attack upgrade.

  • Fixed a bug that could propose the same attack twice when choosing a new attack.

  • Fixed a bug that drastically reduced damage dealt to Bram.

  • Fixed an issue where gold was not being spent when purchasing items in the shop.

  • Added missing translations on the new attack selection screen.

Source

Steam News / 4 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.