Full notes
Full Worm Slayer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Performance
- Fixes
Worm Slayer changes
Demo v1.1.1 change log
Worm changes and additions
Different worm types now have their own art instead of a color tint
Added the laser segment
Added the healer segment
Added the agile worm
Added the cowardly worm
The dash worms now have effects for when they're going fast
Added a sound effect for when a worm is killed by poison
Statue changes
Changed the statue font to be more readable
Added the longest sword statue
The longersword statue no longer levels up the longsword
Ball and Chain now slows worms down by 0.75x instead of 0.9x
The vampire tooth necklace now can appear on all floors instead of just the first
Spiky now does 60 damage when hit instead of 30
Strength now gives 1.15x damage instead of 1.1x damage
Double Edged Sword now gives 1.25x damage instead of 1.15x damage and makes you take +35% damage instead of +30% damage
Haste now gives +15% movement speed instead of +10%
Nimble now gives +16% dodge chance instead of +12%
Item buff statues no longer appear if you don't have the item, or the item has already been buffed
The Rogue's throwing star ability and the wand's star spell now only shoot 1 projectile in statue rooms for better control
Changed the text for all item buff statues
Lightning can now be deflected
Added a button to the main menu and pause menu that sends you to a feedback form
Added an error log to the game's data folder
Journal changes
Added capital letters to journal entries and notes
Changed a lot of journal entries
Non-statue balance changes
The jar of beetles now releases all of it's beetles at once
Buffed the damage of the bow
Buffed the rogue's fire dash damage by 5 per level
Increased the hitbox sizes of beetles
Decreased the amount of invincibility frames beetles give by 50%
Changed shield recoil and made bashing regen stamina faster
Buffed the shield's damage
Buffed deflected projectile damage
Buffed the worm staff
Buffed the damage of the trap
Reduced the spread of the spellbook
The distance of the sword lunge now remains consistent between sword lengths
Increased the length of the longsword and gave it 2 more damage per level
Increased the size of the throwing star and longsword hitboxes
Changed the sound the stun bow makes when it stuns worms to make it less annoying
Other visual changes
Added a setting for pixel grid snapping size
Added a setting for rotation compression
Increased the visibility of the exit hole, rocks, and graves
Added a marker to the minimap for the exit hole
Added another effect to the hammer slam
Improved the pedestal swapping effects
Smaller tweaks
You can no longer exit the first room until you finish all of the controls, unless you have them turned off
Changed the time taken to activate the button prompts
Added sound effects for flipping pages in the journal
Improved the off-screen markers using a raycast to place it around the edge of the screen
Changed the hitbox shape of the square and star spell to slightly improve performance
Changed the shield tutorial text from "block" to "deflect" to be more clear
Changed the name of the "rage potion" to the "strength potion"
Music no longer fades out because it freezes the game until it finishes doing so
Optimized sound effects slightly
Bug fixes
Fixed the wand's spell drawing moving around with smooth or zone camera enabled
Fixed the axe segment not getting added to the journal when killed
Fixed getting hit every frame by non-deflectable projectiles while deflecting
Fixed being able to open multiple submenus in the pause menu
Fixed non-1x minimap sizes rendering wrong
Fixed weapons leveling up at the end of the demo
Fixed mage stun hitboxes being off center
Fixed spellbook bolt hitboxes being off center
Fixed worm orb particles and sprites being off center
NOTE: Some of these changes only effect beta testers because the demo has some content locked off
Source
Changelog.gg summarizes and formats this update. How we read updates.
