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Steam News3 September 20223y ago

Demo v1.1.1 the Rebalance Update

Demo v1.1.1 change log Worm changes and additions Different worm types now have their own art instead of a color tint Added the laser segment Added the healer segment Added the agile worm Added the cowardly worm The das

Full notes

Full Worm Slayer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes17 additions32 changes4 removals
  • Gameplay
  • UI and audio
  • Balance
  • Workshop
  • Performance
  • Fixes
addedDifferent worm types now have their own art instead of a color tint
addedAdded the laser segment
addedAdded the healer segment
addedAdded the agile worm
addedAdded the cowardly worm
addedThe dash worms now have effects for when they're going fast

Worm Slayer changes

addedDifferent worm types now have their own art instead of a color tint
addedAdded the laser segment
addedAdded the healer segment
addedAdded the agile worm
addedAdded the cowardly worm

Demo v1.1.1 change log

Worm changes and additions

  • Different worm types now have their own art instead of a color tint

  • Added the laser segment

  • Added the healer segment

  • Added the agile worm

  • Added the cowardly worm

  • The dash worms now have effects for when they're going fast

  • Added a sound effect for when a worm is killed by poison

Statue changes

  • Changed the statue font to be more readable

  • Added the longest sword statue

  • The longersword statue no longer levels up the longsword

  • Ball and Chain now slows worms down by 0.75x instead of 0.9x

  • The vampire tooth necklace now can appear on all floors instead of just the first

  • Spiky now does 60 damage when hit instead of 30

  • Strength now gives 1.15x damage instead of 1.1x damage

  • Double Edged Sword now gives 1.25x damage instead of 1.15x damage and makes you take +35% damage instead of +30% damage

  • Haste now gives +15% movement speed instead of +10%

  • Nimble now gives +16% dodge chance instead of +12%

  • Item buff statues no longer appear if you don't have the item, or the item has already been buffed

  • The Rogue's throwing star ability and the wand's star spell now only shoot 1 projectile in statue rooms for better control

  • Changed the text for all item buff statues

Lightning can now be deflected

Added a button to the main menu and pause menu that sends you to a feedback form

Added an error log to the game's data folder

Journal changes

  • Added capital letters to journal entries and notes

  • Changed a lot of journal entries

Non-statue balance changes

  • The jar of beetles now releases all of it's beetles at once

  • Buffed the damage of the bow

  • Buffed the rogue's fire dash damage by 5 per level

  • Increased the hitbox sizes of beetles

  • Decreased the amount of invincibility frames beetles give by 50%

  • Changed shield recoil and made bashing regen stamina faster

  • Buffed the shield's damage

  • Buffed deflected projectile damage

  • Buffed the worm staff

  • Buffed the damage of the trap

  • Reduced the spread of the spellbook

  • The distance of the sword lunge now remains consistent between sword lengths

  • Increased the length of the longsword and gave it 2 more damage per level

  • Increased the size of the throwing star and longsword hitboxes

  • Changed the sound the stun bow makes when it stuns worms to make it less annoying

Other visual changes

  • Added a setting for pixel grid snapping size

  • Added a setting for rotation compression

  • Increased the visibility of the exit hole, rocks, and graves

  • Added a marker to the minimap for the exit hole

  • Added another effect to the hammer slam

  • Improved the pedestal swapping effects

Smaller tweaks

  • You can no longer exit the first room until you finish all of the controls, unless you have them turned off

  • Changed the time taken to activate the button prompts

  • Added sound effects for flipping pages in the journal

  • Improved the off-screen markers using a raycast to place it around the edge of the screen

  • Changed the hitbox shape of the square and star spell to slightly improve performance

  • Changed the shield tutorial text from "block" to "deflect" to be more clear

  • Changed the name of the "rage potion" to the "strength potion"

  • Music no longer fades out because it freezes the game until it finishes doing so

Optimized sound effects slightly

Bug fixes

  • Fixed the wand's spell drawing moving around with smooth or zone camera enabled

  • Fixed the axe segment not getting added to the journal when killed

  • Fixed getting hit every frame by non-deflectable projectiles while deflecting

  • Fixed being able to open multiple submenus in the pause menu

  • Fixed non-1x minimap sizes rendering wrong

  • Fixed weapons leveling up at the end of the demo

  • Fixed mage stun hitboxes being off center

  • Fixed spellbook bolt hitboxes being off center

  • Fixed worm orb particles and sprites being off center

NOTE: Some of these changes only effect beta testers because the demo has some content locked off

Source

Steam News / 3 September 2022

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