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Steam News22 June 20224y ago

UPDATE #19 - CLEANING DAY

I've been polishing the game with small details that were still missing, or things that I didn't like.

Full notes

Full WORLD OF PARANOIA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Events
  • Fixes
addedThis is what the new v1.21 brings:
addedIMPROVEMENTS - Improved the appearance of different screen resolutions. - A new game code ensures that the same alert is not repeated as the previous one (at least without a turn in between). - Sometimes the turnaround times for fixing alerts were so high that the same alert could remain active for a long time. Now the maximum number of turns to fix an alert will be 3. - The alert type sign is now correctly displayed as soon as you enter the alert screen. - Improved casualty panels in war outcome to avoid scrollbars with long text. - Relocated the background of the Build Other Stuff screen that was out of place.
fixedBUGS FIXED - Fixed a bug that allowed smugglers to enter your Spice room even if you didn't have any built. - Fixed a bug that prevented the Dilemma of paying materials to get information about a citizen from appearing in the game. - Fixed a bug where saved messages could appear when mousing over some icons in the game panel.

WORLD OF PARANOIA changes

addedThis is what the new v1.21 brings:
addedIMPROVEMENTS - Improved the appearance of different screen resolutions. - A new game code ensures that the same alert is not repeated as the previous one (at least without a turn in between). - Sometimes the turnaround times for fixing alerts were so high that the same alert could remain active for a long time. Now the maximum number of turns to fix an alert will be 3. - The alert type sign is now correctly displayed as soon as you enter the alert screen. - Improved casualty panels in war outcome to avoid scrollbars with long text. - Relocated the background of the Build Other Stuff screen that was out of place.
fixedBUGS FIXED - Fixed a bug that allowed smugglers to enter your Spice room even if you didn't have any built. - Fixed a bug that prevented the Dilemma of paying materials to get information about a citizen from appearing in the game. - Fixed a bug where saved messages could appear when mousing over some icons in the game panel.

I've been polishing the game with small details that were still missing, or things that I didn't like.

Taking advantage of the review, I've given a facelift to how the game looks in different resolutions, improving the look of the game for screens with 1366 x 768 resolution.

Now the screen resolution panel is clearer.

This is what the new v1.21 brings:

IMPROVEMENTS - Improved the appearance of different screen resolutions. - A new game code ensures that the same alert is not repeated as the previous one (at least without a turn in between). - Sometimes the turnaround times for fixing alerts were so high that the same alert could remain active for a long time. Now the maximum number of turns to fix an alert will be 3. - The alert type sign is now correctly displayed as soon as you enter the alert screen. - Improved casualty panels in war outcome to avoid scrollbars with long text. - Relocated the background of the Build Other Stuff screen that was out of place.

BUGS FIXED - Fixed a bug that allowed smugglers to enter your Spice room even if you didn't have any built. - Fixed a bug that prevented the Dilemma of paying materials to get information about a citizen from appearing in the game. - Fixed a bug where saved messages could appear when mousing over some icons in the game panel.

Source

Steam News / 22 June 2022

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