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Steam News29 July 202624d ago

0.7.0 | The Mana & progression update

Greetings, Headmasters! 🧙‍♂️ Major Update 0.7.0 is now available for Wizdom Academy!

In this update4

Full notes

Full Wizdom Academy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes28 additions57 changes35 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Maps
  • Events
addedMajor Update 0.7.0 is now available for Wizdom Academy !
changedThis is a major update focused on early game progression, mana management, quests, trials, graduations, destinies, the world map, UI clarity, balance, performance, and a large wave of bug fixes.
changedWe also made major optimization improvements: the game build size has been reduced by 66% , loading times have been reduced by up to 90% , and overall performance has been significantly improved. Work is still ongoing on that front, but the game should already feel much smoother.
fixedSeveral important progression blockers have also been resolved, including issues that could stop the main quest line from continuing, classrooms refusing to welcome students properly, teachers not teaching, and several trial and graduation-related problems.
changedThe game has changed quite a lot again with this update, and the academy should now feel clearer, smoother, more balanced, and more reliable.
addedSteam post imageA new early game quest, The Wellspring Awakens , has been added to bridge the gap between unlocking Magical Self-Defense and the Exploration Hall.

Wizdom Academy changes

addedMajor Update 0.7.0 is now available for Wizdom Academy !
changedThis is a major update focused on early game progression, mana management, quests, trials, graduations, destinies, the world map, UI clarity, balance, performance, and a large wave of bug fixes.
changedWe also made major optimization improvements: the game build size has been reduced by 66% , loading times have been reduced by up to 90% , and overall performance has been significantly improved. Work is still ongoing on that front, but the game should already feel much smoother.
fixedSeveral important progression blockers have also been resolved, including issues that could stop the main quest line from continuing, classrooms refusing to welcome students properly, teachers not teaching, and several trial and graduation-related problems.
changedThe game has changed quite a lot again with this update, and the academy should now feel clearer, smoother, more balanced, and more reliable.

Greetings, Headmasters! 🧙‍♂️

Major Update 0.7.0 is now available for Wizdom Academy!

This is a major update focused on early game progression, mana management, quests, trials, graduations, destinies, the world map, UI clarity, balance, performance, and a large wave of bug fixes.

We also made major optimization improvements: the game build size has been reduced by 66%, loading times have been reduced by up to 90%, and overall performance has been significantly improved. Work is still ongoing on that front, but the game should already feel much smoother.

Several important progression blockers have also been resolved, including issues that could stop the main quest line from continuing, classrooms refusing to welcome students properly, teachers not teaching, and several trial and graduation-related problems.

The game has changed quite a lot again with this update, and the academy should now feel clearer, smoother, more balanced, and more reliable.

Let’s dive in!

Steam post image

  • A new early game quest, The Wellspring Awakens, has been added to bridge the gap between unlocking Magical Self-Defense and the Exploration Hall.

  • A new secondary quest now triggers the first time your mana reserves run out.

  • A new secondary quest now appears when the Directorium’s Trust falls below 20%, asking you to pay the Emissary in full.

  • A new secondary quest, More Than a Teacher, can now appear when at least two professors have no assignment. One of them may offer to work in a nearby ruin.

  • A new quest, The Dark Curriculum, has been added when the first Dark Magic classroom is built.

  • The quest to recruit your first four students now guides you step by step through the World Map and village recruitment flow.

  • Recruiting your first four students now unlocks the Student Dormitory and Teacher Dormitory, with a proper announcement.

  • The graduation quest now has two separate steps: opening the graduation panel, then choosing the fate of the first graduate.

  • The Trials Ground quest now asks you to assign a teacher before starting a trial.

  • Ignored resident requests now temporarily reduce Academy Satisfaction.

  • Running out of mana now temporarily lowers both Academy Satisfaction and Directorium Trust.

  • The first graduation now has additional guidance before explaining the three possible paths for a student.

  • The Learning Tree now closes automatically after unlocking the first technology in a run, helping players return to the academy instead of spending everything at once.

  • Technologies unavailable in the demo now display a clear message instead of silently failing.

  • Student potential marks now display a tooltip explaining what each mark means.

  • Fog of war has been added to the world map.

  • World map locations now have three states: hidden, sensed, and discovered.

  • New games now reveal only the academy’s starting village, while nearby locations are sensed.

  • Existing saves now display correctly with the new fog of war system.

  • Sparkling Stone has been added as a new starting location.

  • A dedicated Prestige gauge now shows your current Prestige and maximum storage.

  • The Headmaster’s Board and graduation screen now display destiny bonuses.

  • Destinies now have clearer previews when hovered.

  • The ruin panel now has a dedicated extraction widget with progress, extracted Glyphite, remaining cycles, and a Storage Full warning.

  • A visual indicator now appears above a ruin when Glyphite storage is full.

  • A new notification bell alert now appears when a classroom is voluntarily closed.

  • Clicking the closed classroom alert centers the camera on the classroom.

  • Repeated clicks cycle through all closed classrooms.

  • The camera now automatically focuses on a room when it is reported as damaged or vandalized.

  • Interface panels can now be opened and closed with configurable keyboard shortcuts.

  • A new option allows players to invert the mouse buttons used to rotate and move the camera.

  • A new bug report panel has been added to the Settings menu, with quick access to Discord, save files, and log files.

  • Non-buildable tiles now display a light yellow inner fill, making blocked cells easier to read during building placement.

  • “New construction available” markers now persist after saving and loading.

  • The Directorium’s Emissary now arrives with the same portal visual effect as students.

Steam post image

  • The game build size has been reduced by 66%.

  • Loading times have been reduced by up to 90%.

  • Overall performance has been significantly improved.

  • Further performance improvements are still in progress, but the game should already feel much smoother.

  • Early game quests have been reordered for a more logical progression flow.

  • The Trials Ground is now granted directly as a reward for completing The Path of Knowledge.

  • The Small Door is now granted together with Hallways.

  • The game speed tutorial now starts when the Trials Ground is placed and only completes when switching between speeds 1, 2, and 3.

  • The early dormitory side quest no longer has a time limit and can no longer fail.

  • The A New Horizon quest chain is now split into three clearer parts.

  • A New Horizon now grants its reward once, at the end of part 3.

  • Multi-step quests now display the current step more clearly in the quest tracker.

  • Quest rewards now show every resource granted, not only the first one.

  • The recruitment arrow now appears only when needed, instead of blinking while the recruitment menu is open.

  • The Constructor Room assignment quest now mentions that the Headmaster can also be dragged and dropped into the room.

  • Recurring wellbeing requests now appear far less often after their first appearance.

  • Several early game quest rewards have been rebalanced.

  • Decoration rewards have been removed from quest completions.

  • Early game rewards now better match the resources needed for progression.

  • The 10 Hallways quest now grants Glyphites and unlocks the Alchemy classroom instead of granting Gold.

  • The first student recruitment quest now unlocks the dormitories instead of granting Prestige.

  • Several quest rewards have been adjusted across Gold, Prestige, Glyphites, and Mana-related progression.

  • Student ranks are now displayed as titles: Novice, Apprentice, and Acolyte.

  • Students now visually match their actual rank across portraits, models, outfits, recruitment, management, alerts, and graduation.

  • Study speed is now consistent across subjects of the same rank.

  • Higher rank subjects now take longer to master.

  • Class duration is now consistent across subjects of the same rank.

  • Acolyte students now need two courses before being eligible for Trials.

  • Starting a Trial now costs mana instead of Gold.

  • Trial mana cost now depends on the rank and subjects being examined.

  • The Trials Ground panel now shows the mana cost, updates it dynamically, and blocks the session if mana reserves are too low.

  • The graduation quest now appears once the whole trial session is finished.

  • The first destiny explanation now plays automatically the first time the graduation panel opens.

  • Additional guidance now helps players find the student destiny panel after a Trial.

  • The graduation panel now better previews what happens when a student comes back for another year.

  • Graduate traits are now larger, centered, and scroll vertically when needed.

  • Destinies are now only offered if the student graduated in the matching subject family.

  • Destiny bonuses now keep the color of their related subject.

  • Destiny teaser lines have been removed for better readability.

  • The student progress tooltip has been rewritten for better clarity.

  • Mana values are now displayed on a smaller and more readable scale across the whole game.

  • Mana is now displayed consistently in the build menu, top bar, quest rewards, and quest penalties.

  • Building mana upkeep has been rebalanced.

  • The Mana Wellspring now produces and stores more mana.

  • Mana Wellspring upgrades now grant clearer and more consistent bonuses.

  • Mana Storage values have been rebalanced.

  • Mana Windmills are now much more dependent on height and wind.

  • Mana Windmills now cost more Glyphites and take longer to build.

  • The mana gauge now displays current and maximum mana, plus net balance per cycle.

  • Construction sites no longer drain mana while being built.

  • Default Glyphite storage from the Mana Wellspring has been increased.

  • Several room construction costs have been increased to make early expansion more meaningful.

  • Tier 2 classroom costs have been rebalanced.

  • Construction times have been increased for rooms that previously went up almost instantly.

  • Mana Wellspring and tech tree descriptions now display their real values more clearly.

  • Glyphite Storage is no longer required to unlock the Mana Windmill.

  • The ruin panel gauge now represents remaining buried Glyphite.

  • Build restrictions around rocks and crystals have been tightened.

  • The Mana Wellspring no longer stacks multiple build restrictions.

  • The teleportation portal arrival area can no longer be built on.

  • Construction hammer animations are now desynchronized for a more natural building effect.

  • In the demo, the Learning Tree now locks only the Exploration Hall and technologies that branch from it.

  • Starting resources and recruitment income have been rebalanced.

  • Student recruitment costs and teacher upkeep now react more strongly to traits.

  • A guaranteed minimum now applies to student recruitment cost and professor upkeep.

  • The CrĂ©sus trait is no longer offered when recruiting a professor.

  • Satisfaction is no longer penalized for missing decorations while decorations are unavailable.

  • Positive Satisfaction bonuses have been reduced.

  • The Satisfaction panel now better explains what drives each motivation line.

  • Satisfaction and Directorium Trust threshold bonuses have been rebalanced.

  • The balance diamond has been removed from the bottom of the screen.

  • Directorium tax scaling has been rebalanced.

  • Directorium Trust now influences the Emissary’s tax demand.

  • The Directorium’s Emissary now stays longer during the first visit.

  • The Emissary now inspects the Trials Ground during his tour.

  • The Emissary now walks more naturally and starts the inspection sooner after arriving.

  • The introduction to the Directorium’s Emissary has been rewritten for better clarity.

  • Elara’s title is now Headmaster’s Advisor to avoid confusion with the Directorium’s Emissary.

  • The Emissary arrival alert now uses clearer wording.

  • The Headmaster’s Board gauges now better match the bottom screen gauges.

  • The Satisfaction and Directorium Trust gauges now animate when opening the Headmaster’s Board.

  • The Emissary tax screen has been made more readable.

  • The world map starting view is now centered more cleanly.

  • In the demo, locked starting locations now display a padlock.

  • Quest tracking now remains visible on top of the world map.

  • The village panel is now clearer, especially around influence and village construction.

  • Camera follow on moving characters is now smoother.

  • Clicking the Emissary quest title now reliably follows the Emissary.

  • Camera framing during scripted incidents has been improved.

  • Floor change feedback now behaves correctly when using shortcuts.

  • Notification bells now display the exact number of pending requests.

  • Tooltips now appear and fade faster.

  • The “Select Destiny” indicator now appears faster and points more clearly at the button.

  • Class result reward icons now correctly match the resource granted.

  • The Trials Ground tutorial now opens automatically when the room is built.

  • Several quest texts now consistently use Learning Tree.

  • Several UI and progression elements have been polished for the demo.

Steam post image

  • The main quest line should no longer stop when an automatic dialogue interrupts a quest transition.

  • Lost quest transitions are now detected and resumed properly.

  • A New Horizon now appears correctly after unlocking the first Wellspring upgrade.

  • The “Start an expedition” step of A New Horizon has been restored.

  • Expedition dialogue now waits for the squad to actually arrive instead of triggering when it leaves the academy.

  • The Exploration Hall no longer unlocks by itself after purchasing the first Wellspring upgrade.

  • The Learning Tree should no longer become completely locked in the demo after the first Wellspring upgrade.

  • Active quests should now appear correctly in the quest tracker.

  • Several quests now grant their intended reward popup instead of an empty one.

  • Quest rewards paid in Glyphite Shards or Golem Cores are now properly announced in the quest tracker.

  • Reward amounts no longer display with a leading zero.

  • Expand Academy Knowledge now requests the correct amount of Learning Points.

  • The duplicate Mana Storage reward from the History of Magic room construction quest has been replaced with Glyphites.

  • The Constructor Room quest now completes correctly even if the room was built before receiving the quest.

  • The Mana Wellspring upgrade quest now validates properly, including if the upgrade was unlocked before receiving the quest.

  • The “Listening to the Academy” repair quest should no longer remain stuck if the student meant to damage a room leaves the school.

  • Several issues with the Choose Their Fate quest have been corrected.

  • The destiny explanation dialogue now plays correctly.

  • Destiny names now use proper capitalization in dialogues.

  • Tutorial dialogue lines that should appear immediately no longer have an unnecessary delay.

  • Quest conditions already fulfilled before saving are now properly validated after loading.

  • Characters should no longer remain locked in a sideways pose after loading a save.

  • Resource counters at the start of a new game now display real values instead of placeholders.

  • The onboarding screen and Headmaster selection should no longer fail to appear.

  • Teachers, including the Headmaster, should now teach correctly when assigned to a room.

  • Classrooms should no longer remain locked on a teacher who left to sleep.

  • Saves already affected by sleeping teacher issues should now repair themselves automatically.

  • Professors should no longer sit alone in classrooms while eligible students are available.

  • Reserved student seats are now properly released at the end of class cycles.

  • The same reservation issue has been corrected in the Golem Harvest room.

  • Classes should no longer start with no students and remain stuck at full progress forever.

  • Ongoing Trials should no longer be silently cancelled when hallway construction briefly affects Trials Ground connectivity.

  • Graduated students are now ready to take part in a Trial immediately after the Trials Ground is built.

  • Students who decide to leave during an exam now finish the exam process before leaving.

  • Students and teachers should no longer walk to bed, leave without sleeping, and then rest on the floor.

  • Constructor Room workers now walk to construction sites instead of teleporting.

  • Character movement should feel smoother, especially on diagonal paths.

  • Dismissing a student during vandalism no longer cancels the room damage.

  • Students wrecking a room now face the furniture they are destroying.

  • Assigning a character to a room while a dialogue is open now works properly once the game resumes.

  • Professor and student names now display correctly in the selection panel.

  • Renaming a character from the panel now updates their name everywhere.

  • An oversized ground rectangle should no longer appear under characters with low energy or low wellbeing.

  • Construction is no longer possible on water or forbidden areas from the second floor upward.

  • Build restrictions are no longer incorrectly applied around ruins.

  • The Mana Wellspring can now be placed correctly on all intended maps.

  • Exterior doors should no longer stay walled off after nearby obstacles are removed.

  • Door opening animations now replay correctly after certain construction changes.

  • Construction anvils and hammers no longer remain visible after work is completed.

  • Construction time estimates now better match actual construction speed.

  • The Trials Room now displays the same closed-room filter as other rooms.

  • The wind gauge now correctly matches Mana Windmill output.

  • The Mana Windmill peak gauge now uses the correct scale.

  • The blue mana arrow now behaves consistently when mana balance is positive.

  • Glyphite Shard costs are now properly charged for eligible Tier 2 classrooms.

  • Build menu notification badges now appear on the correct categories.

  • The build menu category arrow indicator now reappears correctly.

  • Mana Windmill indicators now appear and disappear at the right time.

  • Keyboard shortcuts no longer work for menus that have not been unlocked yet.

  • The camera now centers correctly on the Directorium’s Emissary after the introduction dialogue.

  • The Emissary should no longer get stuck in the arrival portal.

  • The Directorium inspector now reports the correct number of graduates on the first visit.

  • The camera should no longer go under the terrain while following a character through the arrival portal.

  • The arrow pointing at “Choose Their Fate” is no longer hidden behind the exam report window.

  • Tutorial arrows now point to the correct gauges.

  • Selection outlines no longer remain visible during the end-of-demo cutscene.

  • The graduation reward popup now appears after closing the graduation panel, instead of too early.

  • The graduation panel preview now displays the correct portrait when hovering the “come back” choice.

  • Ordinary Destinies now display properly on hover and unfold correctly in the Headmaster’s Board.

  • Overlapping text and icons in the ruin panel have been cleaned up.

  • The ruin extraction widget now displays extracted Glyphite values correctly.

  • The damaged window layout has been adjusted to avoid cramped content.

  • The Negotiate button in professor recruitment no longer disappears behind the price.

  • Tooltips now disappear correctly when their panel closes under the cursor.

  • Camera rotation is no longer too fast when mouse button inversion is enabled.

  • Satisfaction speed bonuses now apply and are removed correctly.

  • Character walk animations now better match actual movement speed.

  • Construction time badges no longer overlap village names on the world map.

  • Several world map interface issues have been corrected, including Emissary screen layout, overlay coverage, expedition portraits, village emblems, and large number display.

Update 0.7.0 is a major step forward for Wizdom Academy.

This update brings a large rework of early progression, mana balance, quests, trials, graduations, destinies, the world map, UI systems, and performance. It also fixes several important issues that could block progression or make classrooms, teachers, trials, and quests behave incorrectly.

With a 66% smaller build size, loading times reduced by up to 90%, and many optimization improvements already in place, the game should now feel much smoother, faster, and more reliable.

Thank you for your feedback, bug reports, and continued support throughout Early Access.

See you in the next update, Headmasters!

Drop a review on Steam and join our Discord to help us keep the magic alive!

Wizdom Academy SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio & Lake On Fire Team

Source

Steam News / 29 July 2026

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