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Latest Wizards and Warlords updates
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- Wizards and Warlords
Patch 1.0.3.65
Multicast Panel: Toggle added to hide/show invalid targets for the current spell. Multicast Panel: Select All toggle added. Can be combined with the hide invalid option to quickly select all valid targets. Characters: I…
Store13 changesFixGameplay - Wizards and Warlords
Patch 1.0.3.62
This update took longer than I expected or wanted, but now it's finally here. I had originally intended for the next update to be a upgrade of the Unity engine version and some pending graphical improvements. However, d…
Store28 changesFixGameplay - Wizards and Warlords
Patch 1.0.3.48
A somewhat small update this time, as I took some time off after the rather grueling effort of fixing a very nasty save game bug in the previous update. But still a few very requested features/tweaks that I'm happy to f…
Patch notes7 changesFixGameplay - Wizards and Warlords
Patch 1.0.3.47
Game settings now have a panel for modifying mechanics in the same manner as mods can do. This includes constants related to mana nodes, road building, character hire pool and more. Mods can still modify mechanics. The…
Security34 changesFixGameplay - Wizards and Warlords
Patch 1.0.3.35
Map Search now has special keywords which can be used to perform a special search (not sensitive to casing): dungeon, wizard, warlord, major, minor, realm, independent, rebel, rebels. Free text search using these keywor…
Announcement8 changesFixMaps - Wizards and Warlords
Patch 1.0.3.34
City Leaders now gain XP from city population growth and building construction (up to Level 5 for characters that have none of: Civic, Artisan, Mercantile). Custom Unit Types now have access to weapon and armor variants…
Announcement6 changesFixBalance - Wizards and Warlords
Patch 1.0.3.33
Custom Unit Types: Wizards and Sovereign Warlords can now create custom unit types from a tab panel in the Military Window. This is done by specifying Culture, Mount, Weapons/Armor/Shield, Abilities and Weight. You can…
Event18 changesFixBalance - Wizards and Warlords
Patch 1.0.3.21
Bug fixes and single minor resource site tweak. Reduced the Food and Furs resource output from Hunter's Lodges by approx. 20% Fishing Villages built on a Spices hex special will now produce 1 Spice per turn (in addition…
Announcement10 changesFixGameplay - Wizards and Warlords
Patch 1.0.3.18
Work on custom 'mundane' unit types is still on-going, but here is an interim game update. You'll see some of the work on streamlining equipment mechanics and how they relate to unit types reflected below, but there is…
Event39 changesFixGameplay - Wizards and Warlords
Patch 1.0.3.13
The Mythos Editor has arrived! I am pretty excited about this, as it's the first part of the Editor support for custom world creation. I want to expand this to eventually cover everything the World Generator does, so th…
Security34 changesFixUI/audio - Wizards and Warlords
Patch 1.0.3.6
First update of the year! I will try to keep a weekly update cycle, as I think that is the best cadence, but I hope you will forgive if it slips now and then. I'll count this one as a success, even if I didn't get as ma…
Event36 changes2 numericFix - Wizards and Warlords
Patch 1.0.3.3
New update to celebrate a new year - happy new year everyone! And thank you so much for a great year. The support and positivity from the player community has been truly amazing. You have provided me with ideas, beta br…
Store40 changesFixCompatibility - Wizards and Warlords
Patch 1.0.2.68
Units now have an experience level icon displayed if they are level 1+. The tool tip for this icon will show what benefits the unit has gained from those experience levels. Unit experience level display also comes with…
Store18 changesFixWorkshop - Wizards and Warlords
Patch 1.0.2.65
Road Construction can now terminate at Resource Sites (farms, mines, etc). For example: You can now build from a City to a Mine. You still cannot build from a Mine to a Farm (but you can link them with an Outpost as roa…
Event28 changesFixBalance - Wizards and Warlords
Patch 1.0.2.60
Changed the scaling of Marauder/Undead/Monster Armies. In addition to the chosen game setting for the power level of these, there is now a time-based scaling applied during the early game to mid game - depending on game…
Event7 changesFixGameplay - Wizards and Warlords
Patch 1.0.2.57
The Escape key can now be used to close additional windows, specificially most of the 'OK' info-style message windows. There are a few exceptions, one of which is the 'Missing Mods' info window on loading a game. (These…
Announcement5 changesFixGameplay

