Full notes
Full Wizards and Warlords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Maps
- Performance
Wizards and Warlords changes
City Leaders now gain XP from city population growth and building construction (up to Level 5 for characters that have none of: Civic, Artisan, Mercantile).
Custom Unit Types now have access to weapon and armor variants (ie culture 'specials').
Changed the Diplomacy Window display of Dungeon Factions to include more relevant information and to show the Dungeon site name as header.
Faction Flags are now shown for major factions in the Diplomacy Window.
Outliner now shows City Population next to the type moniker.
Outliner now shows if an Outpost is in the process of upgrading to a City or Fortress.
Fixed a bug causing the special ability availability logic for Custom Unit Types to use an inverted flag for cavalry status, leading to ability options not being as intended.
Fixed a bug causing some special modifiers to damage to not be applied correctly when applied to ranged weapons.
Fixed a bug causing Dungeon Factions based on Dungeons from custom map seeds to have the wrong name.
Fixed a crash bug related to sieges by unaligned armies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
