Full notes
Full Wizardry Squared update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
v 9.2
New Legendary Rune - SLOW - Found at the end of the tutorial.
Zoom with scroll wheel is now smooth and functions the same across all levels.
Picture Puzzles now scale in size with world numbers.
The map now shows the difficulty and the status of picture puzzles, portals, runes, and gates.
Bringing all the rune pieces of a Void World to the Runic Altar is greatly rewarded.
UI particle effects have been added for feedback and some feedback messages have been removed.
Fixed sound volume differences between the main menu and the game.
Eye movements have been added.
Exit Menu control maps have been enlarged for easier reading.
Level scaling of NPCs, bosses, and puzzles has been adjusted and capped.
Shading is now added to blocks during procedural construction.
Replaced currency words with symbols.
Spells now accurately reflect the cost to cast while crafting.
Added a "cage" to Void World above Uber Boss.
Reduced unnecessary player feedback.
Simplified rune symbols.
Source
Changelog.gg summarizes and formats this update. How we read updates.
