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Steam News23 April 20224y ago

Dungeons & Loot Update

Delve deep into the dungeons! Added procedural dungeons to the game. Each dungeon contains puzzles to unlock doors and significantly more gold than the level.

Full notes

Full Wizardry Squared update

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What changed

3 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
changedAdded procedural dungeons to the game.Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system.
addedMajor Graphics Updates2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates
fixedNew Spells and Upgraded SpellsFixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now display icons.
addedEnemiesBosses can now utilize bombs/grenades Bosses can now repel. Bosses can spawn enemies. Adjusted hit points. Blocks now can take significantly more damage.
fixedBugs performanceNumerous performance improvements Fixed stuck-directional movement bug. Improved stick-aiming by making it more responsive. Cursor now moved if not being used. Tutorial adjusted to make it simpler.
addedMajor UI UpdatesYou can now assign spells to MetaSpells inside the Character Menu You can now equip/unequip items in the Character Menu

Delve deep into the dungeons!

Added procedural dungeons to the game.

Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system.

Major Graphics Updates

2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates

New Spells and Upgraded Spells

Fixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now display icons.

Enemies

Bosses can now utilize bombs/grenades Bosses can now repel. Bosses can spawn enemies. Adjusted hit points. Blocks now can take significantly more damage.

Bugs performance

Numerous performance improvements Fixed stuck-directional movement bug. Improved stick-aiming by making it more responsive. Cursor now moved if not being used. Tutorial adjusted to make it simpler.

Find and equip powerful gear!

Added Loot System

Equippable items drop from Big Dungeon Chests

  • Wands

  • Belts

  • Pouches

  • Books

Items increase statistics based on their rarity and randomness. Rarity increases as world seed increases. The numbers of items from chests increase with world seed.

Major UI Updates

You can now assign spells to MetaSpells inside the Character Menu You can now equip/unequip items in the Character Menu

Updated Main UI to show

World seed (orbs) Better level information Purple squares

Miscellaneous Fixes and QOL Features

Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. Increase dungeon torch sensing radius for hot and cold blocks. Alphabetized the spell list a bit. Adjusted Inimicus behavior World Indicator is Now a Ball-Counter under the Score UI. Added verbage to world seed collection event to indicate the settings menu.

Source

Steam News / 23 April 2022

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