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Steam News16 October 20205y ago

Patch Release - Version PC 1.0.55454939 (13) Now Live!

We have released a patch containing the following features, improvements and bug fixes.

Full notes

Full Wizard Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions13 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
changedWe have released a patch containing the following features, improvements and bug fixes.
changedImprovement (UI) - Notification tooltips now show more detail
changedImprovement (UI) - Additional keyboard shortcuts on notification dialogs
changedImprovement (UI) - Harbor, Unrest icons shown in city overlay on main map
changedImprovement (UI) - Battle text shows immune/ignored/resisted damage detail
changedImprovement (UI) - Battle text show applied/resisted/broken effect detail

Wizard Warfare changes

changedWe have released a patch containing the following features, improvements and bug fixes.
changedImprovement (UI) - Notification tooltips now show more detail
changedImprovement (UI) - Additional keyboard shortcuts on notification dialogs
changedImprovement (UI) - Harbor, Unrest icons shown in city overlay on main map
changedImprovement (UI) - Battle text shows immune/ignored/resisted damage detail

We have released a patch containing the following features, improvements and bug fixes.

Change List:

  • Feature - Auto-exploration

  • Improvement (AI) - AI selects more contiguous city locations (fewer 'speculative' settlers)

  • Improvement (AI) - Greater aggression and use of large armies

  • Improvement (AI) - Deadlock/Stalemate avoidance in late-game

  • Improvement (UI) - Notification tooltips now show more detail

  • Improvement (UI) - Additional keyboard shortcuts on notification dialogs

  • Improvement (UI) - Harbor, Unrest icons shown in city overlay on main map

  • Improvement (UI) - Battle text shows immune/ignored/resisted damage detail

  • Improvement (UI) - Battle text show applied/resisted/broken effect detail

  • Improvement (UI) - Battle text shows ranged reload

  • Performance - Reduced memory footprint, especially in huge late-game maps

  • Bugfix - Fixed memory leak affecting huge late-game maps

  • Bugfix - Fixed race condition which could cause transient phantom/missing armies on main map

  • Balance - Increased special resource spawn on poor terrain

  • Balance - Greater chance of prisoners from lairs

  • Balance - Additional lair/unit variety - elves/dwarves/kobolds

  • Balance - Removed road-to-water requirement for harbor trade routes

  • Increased sound effect variety

  • Various visual improvements and fixes

Please contact us at support@wizardwarfare.com if you have any issues.

Source

Steam News / 16 October 2020

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