Full notes
Full Wizard Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
Wizard Warfare changes
We have released a patch containing the following features, improvements and bug fixes.
Change List:
Feature - City vision range improvement building (Watch Towers)
Feature - New start option - Neutral Lair spawn locations
Feature - New worker order - Auto-build road to target
Improvement (AI) - Settler escort behaviour
Improvement (UI) - City walls visible on map
Improvement (UI) - City overlay banner more detailed info - population, build item, effects
Improvement (UI) - City overlay banner can be toggled on/off with 'O' key
Improvement (UI) - Terrain tooltip available on discovered, non-visible fog of war
Improvement (UI) - Terrain tooltip shows trade route
Improvement (UI) - Sale/purchase gold amounts visible in tooltips
Improvement (UI) - Fog of War transparency configurable in options
Bugfix - Some invalid orders causing corrupted game state
Bugfix - Some invalid orders not cancelling immediately
Balance - Increased Scout Cavalry build cost, upkeep
Various visual improvements and fixes
Please contact us at support@wizardwarfare.com if you have any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
