Full notes
Full Wizard Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Store
Wizard Warfare changes
We have released a patch containing the following features, improvements and bug fixes.
Change List:
Feature - Auto-improve cities (worker automation)
Feature - New start option - Neutral Lairs Spawn 'Initial Only' to prevent respawns
Feature - New start option - Maximum City Tiers
Improvement (AI) - Improved battle result estimation at higher difficulty
Improvement (UI) - Pre-req population for settlers shown in building info/help
Improvement (UI) - Settle City order tooltip shows reasons for unavailability
Balance - Neutral Cities scale better with low AI difficulty settings
Balance - Neutral Cities squad limit reduction
Performance - further memory footprint reductions, especially in huge late-game maps
Bugfix - economy screen purchase buttons not refreshing properly after purchase
Various visual improvements and fixes
Please contact us at support@wizardwarfare.com if you have any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
