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Full Wizard Realm update
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Repeated intro
Hello everyone,
What changed
- Server
It's been two weeks since I started working on the multiplayer mode. As a developer who has never dealt with network code before, I initially struggled a lot. I began the development process with Unity's NetCode library. I had synchronized the item system and some minor things, but when it came to fast-moving objects like spells, it failed. Fast-moving objects weren't synchronizing well enough. After a brief investigation, I attempted to solve the problem with Photon Fusion, but I couldn't succeed. Then I decided to try with Mirror, and after a 2-day learning process and adjusting the project to fit Mirror, I finally achieved the desired result. Objects are synchronizing fast enough now. As I write this journal, I have started working on synchronizing the map. While my previous estimate for the completion of a smoothly working multiplayer mode was 2 months, my current estimate is at least 4-5 months, so I decided to release the game to early access. Additionally, I will provide you with updates on the development process at regular intervals like this.
Good bye Unity Netcode and Welcome Mirror
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