Full notes
Full Wizard Realm update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Store
Sharing the final dev log before the game's release. I hope that after the launch, we can continue improving this game together. Thank you in advance to everyone who plays and supports the game.
Here’s what’s been done:
Added 5 more enemies, including 2 new bosses. Three of these enemies, including the bosses, have unique special attack abilities: Demon King, Storm Knight, Mushroom, Sea Monster, and Naga Monster.
The slow aura feature of Catastrophe was removed as it made the game too difficult and somewhat unclear, but this ability has been reworked and added to the Naga Monster.
Added a tooltip feature to the main menu.
Numerous bugs, both large and small, were fixed after extensive playtesting.
Unique enemies were assigned to each map, and enemy spawns were recreated accordingly across all maps.
The Evil Mage enemy will be renamed to Undead Mage.
Improved the boss panel.
Improved the status effect panel.
Leaderboard and multiplayer panels are now toggleable with a button.
Skill Books can now be accumulated and used to unlock new abilities.
Removed Monsteropedia and outfit unlock features; the first player can access these panels. This way, shards will only be used for gem crafting.
Steam lobby invites will now trigger in-game notifications and can be approved directly in-game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
