HomeGamesUpdatesPricingMethodology
Steam News1 January 20206y ago

Jan 1, 2020 - v0.118 - Graphics And Vegetation Update! Bug Fixes and more!

ADDED - Entire Vegetation system has been upgraded in accordance with HDRP and new pipeline. This is Update 1 of 2. We still have another stage to integrate. - ADDED - Road and River System has been added.

Full notes

Full Without A Roof (W.A.R.) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition1 change0 removals
  • Maps
  • Fixes
  • UI and audio
addedADDED - Entire Vegetation system has been upgraded in accordance with HDRP and new pipeline. This is Update 1 of 2. We still have another stage to integrate. - ADDED - Road and River System has been added. - ADDED - "godmode" admin command ADDED - ADDED - "EveryOnesAnAdmin" Option added to serverconfig.ini
changedUPDATE- Huge Terrain Update, fixing numerous issues, including huge gullies, riverbeds, ocean and more. - UPDATE- AI Navmesh's & Occlusion maps have been updated.
fixedFIXED - Cleaned and verified entire project and all assets. - FIXED - RAM Usage has been Reduced to 6GB or lower. -> Many Normal maps were far to large making RAM usage huge. - FIXED - Removed all unused textures, assets, meshes and anything else unneeded. Overall Standalone size has dropped Approx 2GB.
fixedFIXED - Zombie Legs will no longer blow off, resulting in floating zombies. This will probably be replaced with zombies changing to crawling zombies once animations are created
fixedFIXED - Errors when hitting terrain would result in free wood - FIXED - Rain Ambient Sound adjusted and increased - FIXED - Height Override for visibility functions was not working correctly. - FIXED - Tree and wood collection verified after vegetation integration - FIXED - Ground ruins would randomly spawn large rusty tower - FIXED - Putting away certain weapons would result in random floating hands temporarily - FIXED - Players unable to pickup randomly dropped weapons from ai and zombies - FIXED - Clothing items dropped by AI were the wrong type of prefab - FIXED - STD Building Decals and parking decals were incorrectly placed. - FIXED - DoughnutShop Item shelves have been replaced with a better model - FIXED - RustyTower Prefab was corrupt - FIXED - Police Station Sets have been recreated - FIXED - All Tree Strips and random foliage spawners have been updated to new prefabs - FIXED - Metal Shed textures were incorrectly - FIXED - Water dropped on the ground now has a 3d Bottle model

Without A Roof (W.A.R.) changes

addedADDED - Entire Vegetation system has been upgraded in accordance with HDRP and new pipeline. This is Update 1 of 2. We still have another stage to integrate. - ADDED - Road and River System has been added. - ADDED - "godmode" admin command ADDED - ADDED - "EveryOnesAnAdmin" Option added to serverconfig.ini
changedUPDATE- Huge Terrain Update, fixing numerous issues, including huge gullies, riverbeds, ocean and more. - UPDATE- AI Navmesh's & Occlusion maps have been updated.
fixedFIXED - Cleaned and verified entire project and all assets. - FIXED - RAM Usage has been Reduced to 6GB or lower. -> Many Normal maps were far to large making RAM usage huge. - FIXED - Removed all unused textures, assets, meshes and anything else unneeded. Overall Standalone size has dropped Approx 2GB.
fixedFIXED - Zombie Legs will no longer blow off, resulting in floating zombies. This will probably be replaced with zombies changing to crawling zombies once animations are created
fixedFIXED - Errors when hitting terrain would result in free wood - FIXED - Rain Ambient Sound adjusted and increased - FIXED - Height Override for visibility functions was not working correctly. - FIXED - Tree and wood collection verified after vegetation integration - FIXED - Ground ruins would randomly spawn large rusty tower - FIXED - Putting away certain weapons would result in random floating hands temporarily - FIXED - Players unable to pickup randomly dropped weapons from ai and zombies - FIXED - Clothing items dropped by AI were the wrong type of prefab - FIXED - STD Building Decals and parking decals were incorrectly placed. - FIXED - DoughnutShop Item shelves have been replaced with a better model - FIXED - RustyTower Prefab was corrupt - FIXED - Police Station Sets have been recreated - FIXED - All Tree Strips and random foliage spawners have been updated to new prefabs - FIXED - Metal Shed textures were incorrectly - FIXED - Water dropped on the ground now has a 3d Bottle model
  • ADDED - Entire Vegetation system has been upgraded in accordance with HDRP and new pipeline. This is Update 1 of 2. We still have another stage to integrate. - ADDED - Road and River System has been added. - ADDED - "godmode" admin command ADDED - ADDED - "EveryOnesAnAdmin" Option added to serverconfig.ini

  • UPDATE- Huge Terrain Update, fixing numerous issues, including huge gullies, riverbeds, ocean and more. - UPDATE- AI Navmesh's & Occlusion maps have been updated.

  • FIXED - Cleaned and verified entire project and all assets. - FIXED - RAM Usage has been Reduced to 6GB or lower. -> Many Normal maps were far to large making RAM usage huge. - FIXED - Removed all unused textures, assets, meshes and anything else unneeded. Overall Standalone size has dropped Approx 2GB.

  • FIXED - Zombie Legs will no longer blow off, resulting in floating zombies. This will probably be replaced with zombies changing to crawling zombies once animations are created

  • FIXED - Errors when hitting terrain would result in free wood - FIXED - Rain Ambient Sound adjusted and increased - FIXED - Height Override for visibility functions was not working correctly. - FIXED - Tree and wood collection verified after vegetation integration - FIXED - Ground ruins would randomly spawn large rusty tower - FIXED - Putting away certain weapons would result in random floating hands temporarily - FIXED - Players unable to pickup randomly dropped weapons from ai and zombies - FIXED - Clothing items dropped by AI were the wrong type of prefab - FIXED - STD Building Decals and parking decals were incorrectly placed. - FIXED - DoughnutShop Item shelves have been replaced with a better model - FIXED - RustyTower Prefab was corrupt - FIXED - Police Station Sets have been recreated - FIXED - All Tree Strips and random foliage spawners have been updated to new prefabs - FIXED - Metal Shed textures were incorrectly - FIXED - Water dropped on the ground now has a 3d Bottle model

Source

Steam News / 1 January 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.