Oct 12, 2020 - v0.127 - Graphics Overhaul & Network Optimization ADDED - World Selection - ADDED - New World - MetaVille **This is a Generated World as a Test bed for upcoming things. This world does not spawn a city.
Full notes
Full Without A Roof (W.A.R.) update
Read the full published notes in a cleaner layout. The original post stays linked below.
addedADDED - World Selection - ADDED - New World - MetaVille **This is a Generated World as a Test bed for upcoming things. This world does not spawn a city.** - ADDED - Worldmanager has been expanded to be capable of loading multiple different worlds. This is so we can maintain what we currently have, but create a new world for WAR. - ADDED - "setdaylengths" debug command added to set day length by seconds (For ultra fast Day Cycles for testing) - ADDED - Disable/Enable Ocean Console Commands (Admin only) - ADDED - Disable/Enable River Commands (Admin only) - ADDED - world selection combo box added to server creation menus - ADDED - get time console command programmed for network and to send into chat - ADDED - Screen Resolution Selection in the Options Menu. - ADDED - World Index Selection and Networking
fixedFIXED - Resources not spawning on new worlds - FIXED - bow and arrow dosn’t seem to shoot - FIXED - Flare gun not working --- "Trying to Use Unknown Item:FireworkFlare" - FIXED - NailBat Textures Not Reflecting light / Too Dark - FIXED - M24 Textures Not reflecting light/Too Dark - FIXED - TheDuke Textures Not Reflecting Light/Too Dark - FIXED - Pickaxe/Hatchet Not Reflecting Light/Too Dark - FIXED - WARWorldTerrain2019 - World terrain slices have been renamed for new standards - FIXED - printtoconsole now does date time stamp - FIXED - F8 Button was Toggle UI Camera and was legacy, This has been disabled - was causing lagging issues when activated - FIXED - Water Shader has been replaced and reworked. - FIXED - Height Override for Vehicle Hide/Show Distance Fixed - FIXED - SAP Flashlight not working - FIXED - SAP shooting sound does not work - FIXED - STORAGE HUD SHOWS 0 FOR QTY FOR NONE ITEM - FIXED - set a script to turn on bullet trails on bullets only after say 1 second, - can see bullet trail immediately upon firing - FIXED - Storage and Forge's did not accurately store and use ammotype and thus would have been erased - FIXED - MobileHome2 textures missing - FIXED - Mouse house Roof Texture to shiney - FIXED - Russ house Roof Texture to shiney - FIXED - QuickStop Desk Props to Large - FIXED - DoughnutShopServer Layer Y Axis Fixed - FIXED - Drug Store Sets and Objects Through walls fixed and aligned - FIXED - Disable/Enable Vegetation has been revisited and fixed - FIXED - Couch in LScraper Lobby Sets was floating - FIXED - All New Vegetation Components and NetworkManager Associations - FIXED - Object Distance Scripts not Disabling Far Shadows Properly - FIXED - Revised All Item Lists to new format - FIXED - MAKE P KEY, PRINT TO CONSOLE INSTEAD OF CHANGE HUD TEXT - FIXED - unable to get/use item GreenShirt - FIXED - World Reflection Probes have been updated - FIXED - Combed through all asset bundles to reduce memory usage - FIXED - All new Vegetation items updated in all spawners - FIXED - Vegetation items integrated into bundle packs - FIXED - Network Inventory Update Commands Revised with new standards - FIXED - Network Hotbar Update Commands Revised with new standards - FIXED - Network Forge and Equipment Commands Revised with new standards - FIXED - TwoByFour Materials - FIXED - TwoByFour45 Materials - FIXED - WoodFence Materials - FIXED - Swat Helmet Materials - FIXED - Swat Pants Materials - FIXED - WeatherBox Materials - FIXED - Sombrero Textures Fixed - FIXED - Renamed 9mmAmmo, 556Ammo, 45-70Ammo, 762Ammo, 2x4, 2x4-45 To non Numerical beginning variables for network optimizations - FIXED - Replaced Entire String based item system with enum/ulong system for network performance - FIXED - Complete Network Component Overhaul, Removing Unet Components - FIXED - Moving Items to Forge would result in duplication of the forge target location item resulting in odd problems including : Adding/Removing Weapons from forge, was not programmed for Weapon AmmoTypes - Would have deleted loaded ammo - FIXED - BaclonyBuilding OfficeDesks Scale Fixed - FIXED - AudioSources will now disable/enable with visibility function - FIXED - Depreciated Scripts Removed From GroundRuin Objects - FIXED - Vegetation Has been completely redone with HDRP. - FIXED - HDRP Diffusion Profiles Fixed - FIXED - Maximum number of shader Keywords Issues Fixed, - FIXED - Volumetric HDRP Fog Fixed and Adjusted - FIXED - God Rays Re-done and tested with Volumetric Fog - FIXED - Farm Biome Re-visited and reworked - FIXED - Tundra Biome Re-visited and reworked - FIXED - Time of Day and Celestial bodies have been reworked for HDRP - FIXED - Time of Day Animations and Functions have been completely re-written to accommodate HDRP Lighting - FIXED - Time of Day Year Field has been set protected - FIXED - Vegetation Diffusion Profiles have been fixed.
removedREMOVED - Watch Tower from Town Perimeter
addedFor Reference here are some images of the old version, followed by images of the new version to show the contrast of this update and the massive Graphics changes.
addedADDED - World Selection - ADDED - New World - MetaVille **This is a Generated World as a Test bed for upcoming things. This world does not spawn a city.** - ADDED - Worldmanager has been expanded to be capable of loading multiple different worlds. This is so we can maintain what we currently have, but create a new world for WAR. - ADDED - "setdaylengths" debug command added to set day length by seconds (For ultra fast Day Cycles for testing) - ADDED - Disable/Enable Ocean Console Commands (Admin only) - ADDED - Disable/Enable River Commands (Admin only) - ADDED - world selection combo box added to server creation menus - ADDED - get time console command programmed for network and to send into chat - ADDED - Screen Resolution Selection in the Options Menu. - ADDED - World Index Selection and Networking
fixedFIXED - Resources not spawning on new worlds - FIXED - bow and arrow dosn’t seem to shoot - FIXED - Flare gun not working --- "Trying to Use Unknown Item:FireworkFlare" - FIXED - NailBat Textures Not Reflecting light / Too Dark - FIXED - M24 Textures Not reflecting light/Too Dark - FIXED - TheDuke Textures Not Reflecting Light/Too Dark - FIXED - Pickaxe/Hatchet Not Reflecting Light/Too Dark - FIXED - WARWorldTerrain2019 - World terrain slices have been renamed for new standards - FIXED - printtoconsole now does date time stamp - FIXED - F8 Button was Toggle UI Camera and was legacy, This has been disabled - was causing lagging issues when activated - FIXED - Water Shader has been replaced and reworked. - FIXED - Height Override for Vehicle Hide/Show Distance Fixed - FIXED - SAP Flashlight not working - FIXED - SAP shooting sound does not work - FIXED - STORAGE HUD SHOWS 0 FOR QTY FOR NONE ITEM - FIXED - set a script to turn on bullet trails on bullets only after say 1 second, - can see bullet trail immediately upon firing - FIXED - Storage and Forge's did not accurately store and use ammotype and thus would have been erased - FIXED - MobileHome2 textures missing - FIXED - Mouse house Roof Texture to shiney - FIXED - Russ house Roof Texture to shiney - FIXED - QuickStop Desk Props to Large - FIXED - DoughnutShopServer Layer Y Axis Fixed - FIXED - Drug Store Sets and Objects Through walls fixed and aligned - FIXED - Disable/Enable Vegetation has been revisited and fixed - FIXED - Couch in LScraper Lobby Sets was floating - FIXED - All New Vegetation Components and NetworkManager Associations - FIXED - Object Distance Scripts not Disabling Far Shadows Properly - FIXED - Revised All Item Lists to new format - FIXED - MAKE P KEY, PRINT TO CONSOLE INSTEAD OF CHANGE HUD TEXT - FIXED - unable to get/use item GreenShirt - FIXED - World Reflection Probes have been updated - FIXED - Combed through all asset bundles to reduce memory usage - FIXED - All new Vegetation items updated in all spawners - FIXED - Vegetation items integrated into bundle packs - FIXED - Network Inventory Update Commands Revised with new standards - FIXED - Network Hotbar Update Commands Revised with new standards - FIXED - Network Forge and Equipment Commands Revised with new standards - FIXED - TwoByFour Materials - FIXED - TwoByFour45 Materials - FIXED - WoodFence Materials - FIXED - Swat Helmet Materials - FIXED - Swat Pants Materials - FIXED - WeatherBox Materials - FIXED - Sombrero Textures Fixed - FIXED - Renamed 9mmAmmo, 556Ammo, 45-70Ammo, 762Ammo, 2x4, 2x4-45 To non Numerical beginning variables for network optimizations - FIXED - Replaced Entire String based item system with enum/ulong system for network performance - FIXED - Complete Network Component Overhaul, Removing Unet Components - FIXED - Moving Items to Forge would result in duplication of the forge target location item resulting in odd problems including : Adding/Removing Weapons from forge, was not programmed for Weapon AmmoTypes - Would have deleted loaded ammo - FIXED - BaclonyBuilding OfficeDesks Scale Fixed - FIXED - AudioSources will now disable/enable with visibility function - FIXED - Depreciated Scripts Removed From GroundRuin Objects - FIXED - Vegetation Has been completely redone with HDRP. - FIXED - HDRP Diffusion Profiles Fixed - FIXED - Maximum number of shader Keywords Issues Fixed, - FIXED - Volumetric HDRP Fog Fixed and Adjusted - FIXED - God Rays Re-done and tested with Volumetric Fog - FIXED - Farm Biome Re-visited and reworked - FIXED - Tundra Biome Re-visited and reworked - FIXED - Time of Day and Celestial bodies have been reworked for HDRP - FIXED - Time of Day Animations and Functions have been completely re-written to accommodate HDRP Lighting - FIXED - Time of Day Year Field has been set protected - FIXED - Vegetation Diffusion Profiles have been fixed.
removedREMOVED - Watch Tower from Town Perimeter
addedFor Reference here are some images of the old version, followed by images of the new version to show the contrast of this update and the massive Graphics changes.
ADDED - World Selection - ADDED - New World - MetaVille **This is a Generated World as a Test bed for upcoming things. This world does not spawn a city.** - ADDED - Worldmanager has been expanded to be capable of loading multiple different worlds. This is so we can maintain what we currently have, but create a new world for WAR. - ADDED - "setdaylengths" debug command added to set day length by seconds (For ultra fast Day Cycles for testing) - ADDED - Disable/Enable Ocean Console Commands (Admin only) - ADDED - Disable/Enable River Commands (Admin only) - ADDED - world selection combo box added to server creation menus - ADDED - get time console command programmed for network and to send into chat - ADDED - Screen Resolution Selection in the Options Menu. - ADDED - World Index Selection and Networking
FIXED - Resources not spawning on new worlds - FIXED - bow and arrow dosn’t seem to shoot - FIXED - Flare gun not working --- "Trying to Use Unknown Item:FireworkFlare" - FIXED - NailBat Textures Not Reflecting light / Too Dark - FIXED - M24 Textures Not reflecting light/Too Dark - FIXED - TheDuke Textures Not Reflecting Light/Too Dark - FIXED - Pickaxe/Hatchet Not Reflecting Light/Too Dark - FIXED - WARWorldTerrain2019 - World terrain slices have been renamed for new standards - FIXED - printtoconsole now does date time stamp - FIXED - F8 Button was Toggle UI Camera and was legacy, This has been disabled - was causing lagging issues when activated - FIXED - Water Shader has been replaced and reworked. - FIXED - Height Override for Vehicle Hide/Show Distance Fixed - FIXED - SAP Flashlight not working - FIXED - SAP shooting sound does not work - FIXED - STORAGE HUD SHOWS 0 FOR QTY FOR NONE ITEM - FIXED - set a script to turn on bullet trails on bullets only after say 1 second, - can see bullet trail immediately upon firing - FIXED - Storage and Forge's did not accurately store and use ammotype and thus would have been erased - FIXED - MobileHome2 textures missing - FIXED - Mouse house Roof Texture to shiney - FIXED - Russ house Roof Texture to shiney - FIXED - QuickStop Desk Props to Large - FIXED - DoughnutShopServer Layer Y Axis Fixed - FIXED - Drug Store Sets and Objects Through walls fixed and aligned - FIXED - Disable/Enable Vegetation has been revisited and fixed - FIXED - Couch in LScraper Lobby Sets was floating - FIXED - All New Vegetation Components and NetworkManager Associations - FIXED - Object Distance Scripts not Disabling Far Shadows Properly - FIXED - Revised All Item Lists to new format - FIXED - MAKE P KEY, PRINT TO CONSOLE INSTEAD OF CHANGE HUD TEXT - FIXED - unable to get/use item GreenShirt - FIXED - World Reflection Probes have been updated - FIXED - Combed through all asset bundles to reduce memory usage - FIXED - All new Vegetation items updated in all spawners - FIXED - Vegetation items integrated into bundle packs - FIXED - Network Inventory Update Commands Revised with new standards - FIXED - Network Hotbar Update Commands Revised with new standards - FIXED - Network Forge and Equipment Commands Revised with new standards - FIXED - TwoByFour Materials - FIXED - TwoByFour45 Materials - FIXED - WoodFence Materials - FIXED - Swat Helmet Materials - FIXED - Swat Pants Materials - FIXED - WeatherBox Materials - FIXED - Sombrero Textures Fixed - FIXED - Renamed 9mmAmmo, 556Ammo, 45-70Ammo, 762Ammo, 2x4, 2x4-45 To non Numerical beginning variables for network optimizations - FIXED - Replaced Entire String based item system with enum/ulong system for network performance - FIXED - Complete Network Component Overhaul, Removing Unet Components - FIXED - Moving Items to Forge would result in duplication of the forge target location item resulting in odd problems including : Adding/Removing Weapons from forge, was not programmed for Weapon AmmoTypes - Would have deleted loaded ammo - FIXED - BaclonyBuilding OfficeDesks Scale Fixed - FIXED - AudioSources will now disable/enable with visibility function - FIXED - Depreciated Scripts Removed From GroundRuin Objects - FIXED - Vegetation Has been completely redone with HDRP. - FIXED - HDRP Diffusion Profiles Fixed - FIXED - Maximum number of shader Keywords Issues Fixed, - FIXED - Volumetric HDRP Fog Fixed and Adjusted - FIXED - God Rays Re-done and tested with Volumetric Fog - FIXED - Farm Biome Re-visited and reworked - FIXED - Tundra Biome Re-visited and reworked - FIXED - Time of Day and Celestial bodies have been reworked for HDRP - FIXED - Time of Day Animations and Functions have been completely re-written to accommodate HDRP Lighting - FIXED - Time of Day Year Field has been set protected - FIXED - Vegetation Diffusion Profiles have been fixed.
REMOVED - Watch Tower from Town Perimeter
For Reference here are some images of the old version, followed by images of the new version to show the contrast of this update and the massive Graphics changes.