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Steam News5 December 20196y ago

Dec 4, 2019 - v0.117 - AI System Integration, Forest Zombies!, Bug Fixes & more

Steam post image - ADDED - Zombies have been added and will currently roam outside the perimeter of the city.

Full notes

Full Without A Roof (W.A.R.) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Server
addedSteam post image - ADDED - Zombies have been added and will currently roam outside the perimeter of the city. - ADDED - 6 Zombie Variations have been added with more to come, after additional bugs and errors are worked outside - ADDED - All Zombie Variations have had their collision detection fit to body and animations - ADDED - Zombie Damage, Networking, Movement, and Detection have all be programmed for Networking. - ADDED - Zombie Animations and Models have been Added - ADDED - Zombie Corpses will sink into the ground after a period of time. - ADDED - Currently X Zombie Models with some more to come
addedADDED - Zombies will Trigger Trip mines and IED's - ADDED - Zombies Sounds Added - ADDED - Zombie Arms and Limbs will Fly off when shot - ADDED - Zombies will destroy Bases and Fortifications when players are around. - ADDED - Zombies have a chance to spawn items and/or money (Approx 30%)
changed!!NOTE!- Barrier Fence around the city, Currently Zombies will only spawn beyond this area within the forest. - We will continue to look for a reasonable system for AI Navigation within the Dynamic / Random City. At this time runtime generation is too large.
addedADDED - ServerConfig.ini Option to turn On/Off Zombies. (Server Selectable) - ADDED - ServerConfig.ini Option for Maximum Number of Zombies for the server. (Server Selectable) - ADDED - ServerConfig.ini Option to Maximum Number of Zombies Per Player/Area. (Server Selectable) - ADDED - Sun Graphics - ADDED - Shelter Trader NPC will now spawn items for sale that users can buy. - Item Spawning is completely random, and will only refresh every couple of hours, un-announced - Any item can spawn at the Shelter Trader NPC, of any rarity, its completely random. - - ADDED - Status command for dedicated server will show zombie/ai spawning information (more to come currently current/max)
fixedFIXED - Optimized Terrain Grass for Frames again. - FIXED - Bullet Physics and Collision Detection Methods have been completely re-written and cleaned, for AI and Networking Collision. - FIXED - Bullet Trails have been fixed and re-assessed ( SAP, M24) - FIXED - Grass Textures and Length to adjust for hills. - FIXED - Taking Damage Overlay/HUD has been fixed and reactivated, - FIXED - F1 and F2 Debug Menus have been re-arranged and added information. - FIXED - Removed All Shadow Scripts from Pre Unity 5 UI that were causing errors - FIXED - Removed All Outline Scripts from pre Unity 5 UI that were causing Errors - FIXED - AI Double Death Animations - FIXED - Random rain would cause errors due to changes. Rain has been tested and fixed. - FIXED - AI Colliders were preventing base building - FIXED - Skid / Product Spawning within Slams Supermarket have been increased. - FIXED - ATM Action text would not display - FIXED - ItemShelf2 Model normals have been corrected and axis point has been re-aligned - FIXED - NullRef errors when buying items from NPX over network - FIXED - Bad Network Asset ID's between new Objects

Without A Roof (W.A.R.) changes

addedSteam post image - ADDED - Zombies have been added and will currently roam outside the perimeter of the city. - ADDED - 6 Zombie Variations have been added with more to come, after additional bugs and errors are worked outside - ADDED - All Zombie Variations have had their collision detection fit to body and animations - ADDED - Zombie Damage, Networking, Movement, and Detection have all be programmed for Networking. - ADDED - Zombie Animations and Models have been Added - ADDED - Zombie Corpses will sink into the ground after a period of time. - ADDED - Currently X Zombie Models with some more to come
addedADDED - Zombies will Trigger Trip mines and IED's - ADDED - Zombies Sounds Added - ADDED - Zombie Arms and Limbs will Fly off when shot - ADDED - Zombies will destroy Bases and Fortifications when players are around. - ADDED - Zombies have a chance to spawn items and/or money (Approx 30%)
changed!!NOTE!- Barrier Fence around the city, Currently Zombies will only spawn beyond this area within the forest. - We will continue to look for a reasonable system for AI Navigation within the Dynamic / Random City. At this time runtime generation is too large.
addedADDED - ServerConfig.ini Option to turn On/Off Zombies. (Server Selectable) - ADDED - ServerConfig.ini Option for Maximum Number of Zombies for the server. (Server Selectable) - ADDED - ServerConfig.ini Option to Maximum Number of Zombies Per Player/Area. (Server Selectable) - ADDED - Sun Graphics - ADDED - Shelter Trader NPC will now spawn items for sale that users can buy. - Item Spawning is completely random, and will only refresh every couple of hours, un-announced - Any item can spawn at the Shelter Trader NPC, of any rarity, its completely random. - - ADDED - Status command for dedicated server will show zombie/ai spawning information (more to come currently current/max)
fixedFIXED - Optimized Terrain Grass for Frames again. - FIXED - Bullet Physics and Collision Detection Methods have been completely re-written and cleaned, for AI and Networking Collision. - FIXED - Bullet Trails have been fixed and re-assessed ( SAP, M24) - FIXED - Grass Textures and Length to adjust for hills. - FIXED - Taking Damage Overlay/HUD has been fixed and reactivated, - FIXED - F1 and F2 Debug Menus have been re-arranged and added information. - FIXED - Removed All Shadow Scripts from Pre Unity 5 UI that were causing errors - FIXED - Removed All Outline Scripts from pre Unity 5 UI that were causing Errors - FIXED - AI Double Death Animations - FIXED - Random rain would cause errors due to changes. Rain has been tested and fixed. - FIXED - AI Colliders were preventing base building - FIXED - Skid / Product Spawning within Slams Supermarket have been increased. - FIXED - ATM Action text would not display - FIXED - ItemShelf2 Model normals have been corrected and axis point has been re-aligned - FIXED - NullRef errors when buying items from NPX over network - FIXED - Bad Network Asset ID's between new Objects

Steam post image - ADDED - Zombies have been added and will currently roam outside the perimeter of the city. - ADDED - 6 Zombie Variations have been added with more to come, after additional bugs and errors are worked outside - ADDED - All Zombie Variations have had their collision detection fit to body and animations - ADDED - Zombie Damage, Networking, Movement, and Detection have all be programmed for Networking. - ADDED - Zombie Animations and Models have been Added - ADDED - Zombie Corpses will sink into the ground after a period of time. - ADDED - Currently X Zombie Models with some more to come

  • ADDED - Zombies will Trigger Trip mines and IED's - ADDED - Zombies Sounds Added - ADDED - Zombie Arms and Limbs will Fly off when shot - ADDED - Zombies will destroy Bases and Fortifications when players are around. - ADDED - Zombies have a chance to spawn items and/or money (Approx 30%)

-!!NOTE!- Barrier Fence around the city, Currently Zombies will only spawn beyond this area within the forest. - We will continue to look for a reasonable system for AI Navigation within the Dynamic / Random City. At this time runtime generation is too large.

  • ADDED - ServerConfig.ini Option to turn On/Off Zombies. (Server Selectable) - ADDED - ServerConfig.ini Option for Maximum Number of Zombies for the server. (Server Selectable) - ADDED - ServerConfig.ini Option to Maximum Number of Zombies Per Player/Area. (Server Selectable) - ADDED - Sun Graphics - ADDED - Shelter Trader NPC will now spawn items for sale that users can buy. - Item Spawning is completely random, and will only refresh every couple of hours, un-announced - Any item can spawn at the Shelter Trader NPC, of any rarity, its completely random. - - ADDED - Status command for dedicated server will show zombie/ai spawning information (more to come currently current/max)

  • FIXED - Optimized Terrain Grass for Frames again. - FIXED - Bullet Physics and Collision Detection Methods have been completely re-written and cleaned, for AI and Networking Collision. - FIXED - Bullet Trails have been fixed and re-assessed ( SAP, M24) - FIXED - Grass Textures and Length to adjust for hills. - FIXED - Taking Damage Overlay/HUD has been fixed and reactivated, - FIXED - F1 and F2 Debug Menus have been re-arranged and added information. - FIXED - Removed All Shadow Scripts from Pre Unity 5 UI that were causing errors - FIXED - Removed All Outline Scripts from pre Unity 5 UI that were causing Errors - FIXED - AI Double Death Animations - FIXED - Random rain would cause errors due to changes. Rain has been tested and fixed. - FIXED - AI Colliders were preventing base building - FIXED - Skid / Product Spawning within Slams Supermarket have been increased. - FIXED - ATM Action text would not display - FIXED - ItemShelf2 Model normals have been corrected and axis point has been re-aligned - FIXED - NullRef errors when buying items from NPX over network - FIXED - Bad Network Asset ID's between new Objects

  • RETESTED - Hitting trees and all resource collection due to massive changes in ballistics and colliders for AI

  • NOTE - !!! This Update will reset your serverconfig.ini settings and keybinds! please re-assign your settings !!!

Source

Steam News / 5 December 2019

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