Full notes
Full Witchinour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Added a small (seriously, it's barely noticeable) amount of visual feedback to player and enemy firing
Enemies now leave bodies behind when killed
More blood because it looks cool
HP and MP are now displayed above the player
Spell and ability icons now flash after their cooldown is finished
If a custom seed is set the title screen will now display it in the top left corner
Assassin upgrade now makes the player do extra damage to bosses when their HP is at 20% or lower
Enemy projectiles that bounce now have a 50% chance to be destroyed instead of bouncing when they hit a wall
Using Ranger's Garb's stealth now causes enemies to untarget the player
Fixed a bug that was causing enemies to target the player for a moment at the beginning of a floor when they have the Stealth upgrade
Fixed a bug that was causing the icons that pop-up above the player to jitter
To make things easier to distinguish for players with red-green colorblindness, the HP and MP bars shown above the player and enemies now have a black background and the HUD element that shows the status of the floor's stairs now displays an X when the stairs are locked instead of an outline
Source
Changelog.gg summarizes and formats this update. How we read updates.
