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Steam News17 December 20196y ago

Patch 1.66.3

Added a small (seriously, it's barely noticeable) amount of visual feedback to player and enemy firing Enemies now leave bodies behind when killed More blood because it looks cool HP and MP are now displayed above the p

Full notes

Full Witchinour update

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What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedAdded a small (seriously, it's barely noticeable) amount of visual feedback to player and enemy firing
changedHP and MP are now displayed above the player
changedSpell and ability icons now flash after their cooldown is finished
changedIf a custom seed is set the title screen will now display it in the top left corner
changedAssassin upgrade now makes the player do extra damage to bosses when their HP is at 20% or lower
addedEnemy projectiles that bounce now have a 50% chance to be destroyed instead of bouncing when they hit a wall
  • Added a small (seriously, it's barely noticeable) amount of visual feedback to player and enemy firing

  • Enemies now leave bodies behind when killed

  • More blood because it looks cool

  • HP and MP are now displayed above the player

  • Spell and ability icons now flash after their cooldown is finished

  • If a custom seed is set the title screen will now display it in the top left corner

  • Assassin upgrade now makes the player do extra damage to bosses when their HP is at 20% or lower

  • Enemy projectiles that bounce now have a 50% chance to be destroyed instead of bouncing when they hit a wall

  • Using Ranger's Garb's stealth now causes enemies to untarget the player

  • Fixed a bug that was causing enemies to target the player for a moment at the beginning of a floor when they have the Stealth upgrade

  • Fixed a bug that was causing the icons that pop-up above the player to jitter

  • To make things easier to distinguish for players with red-green colorblindness, the HP and MP bars shown above the player and enemies now have a black background and the HUD element that shows the status of the floor's stairs now displays an X when the stairs are locked instead of an outline

Source

Steam News / 17 December 2019

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