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Steam News30 July 20196y ago

Patch 1.66.2

Steam leaderboards have been added. You can check your records and ranks by selecting Rankings at the title screen.

Full notes

Full Witchinour update

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What changed

0 fixes5 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedSteam leaderboards have been added. You can check your records and ranks by selecting Rankings at the title screen. There are leaderboards for floors cleared (per difficulty), kills (Boss Rush), and fastest loop (per difficulty). You can view the full leaderboards by going to Witchinour's achievements page.
addedYou can now set a seed for the game's randomization by setting "seed" in witchinour.ini (located in AppData\Local\Witchinour) to any integer other than -1. This can be done while the game is running - simply change the value and save it any time before the first floor's loading screen. Please note that setting a custom seed will stop you from making progress on unlocks, achievements, and rankings until it's set back to -1.
addedA game timer has been added to the top right corner of the HUD
removedEnemy parry sounds will no longer drown other sounds out when an enemy parries a bunch
changedPicking up your spell book between loops now increases your max HP and MP by 1
addedCirclular bullet patterns' tightness now has a cap, meaning they'll no longer become undodgeable if you get to a high enough loop
  • Steam leaderboards have been added. You can check your records and ranks by selecting Rankings at the title screen. There are leaderboards for floors cleared (per difficulty), kills (Boss Rush), and fastest loop (per difficulty). You can view the full leaderboards by going to Witchinour's achievements page.

  • You can now set a seed for the game's randomization by setting "seed" in witchinour.ini (located in AppData\Local\Witchinour) to any integer other than -1. This can be done while the game is running - simply change the value and save it any time before the first floor's loading screen. Please note that setting a custom seed will stop you from making progress on unlocks, achievements, and rankings until it's set back to -1.

  • Window scale is now saved between sessions

  • A game timer has been added to the top right corner of the HUD

  • Enemies are now smarter about where they point their weapons

  • Enemy parry sounds will no longer drown other sounds out when an enemy parries a bunch

  • Picking up your spell book between loops now increases your max HP and MP by 1

  • Circlular bullet patterns' tightness now has a cap, meaning they'll no longer become undodgeable if you get to a high enough loop

  • Past loop 1, the speed your Alert level rises at now increases by roughly 1.4% per floor and is capped at 200% of its base value

  • Enemy bullet spawning past loop 1 has been modified to spread patterns out more, offering more dodging opportunities

  • Enemy bullet spawning past loop 1 has been modified to produce slightly less bullets (this should only be noticable on high loops)

  • Pirate Costume's hook has been done away with and its ability now transforms you into a sea wisp, which slows you but increases your firing rate significantly

  • Two new upgrades have been addedArcane Lasso, which pulls potions to you (and is a starting upgrade for Sheriff's Chaps), and Close Quarters Combat, which makes enemies take increased damage when you're close to them
  • Sturdiness now gives a chance to block melee damage

  • Protector's chance to deflect bullets has been increased slightly

Source

Steam News / 30 July 2019

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