Full notes
Full Witches Vs. Demons update
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What changed
- Gameplay
- UI and audio
Witches Vs. Demons changes
H ey folks,
It's been about a week since the last update, in that time over 9 different builds have been packaged for final round testing, there are a few technical bugs being worked out regarding the Steam Sub System, I will go into further detail below.
Technical Bugs Seen: Right now it seems that the PC Client is able to connect to the Steam Sub-System when launching the title, however, the VR HMD setup is not able to interact with the Host / Join options, nor is it registering the Sub System.
Currently, the Client for VR is able to connect to the Sub System, so the debugging method worked, and the issue was found. It was actually related to a Widget that was Overlaying off-screen on the VR HMD, which was overriding the 3D Widget Interaction in the world which the VR Sub System should have been pointing towards. With that said, I believe the issue is fixed and currently uploading a Shipping Build again for further testing and debugging ~
TL;DR? VR Host/Join wasn't registering, working on publishing a fix now(10/10/2021, 9:29 AM CST)
Steam Achievements have been verified to work, they currently have placeholder artwork shown, this will change in the future.
Speaking of Art & Artwork, let me introduce the Artist behind the current Illustrated Hero Banner for Witches Vs Demons, Enrique Boesche Q.! A very talented artist, and has made this leg of the race a breeze, looking forward to continued art from Enrique Boesche Q. with the coming release, and future updates!
Be on the lookout for more news and updates as the week rolls around, also a new HD Trailer is currently underway, as well as the first playable client soon!
Source
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