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Full Witches Vs. Demons update
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Repeated intro
Hey folks!
What changed
- Balance
- UI and audio
Witches Vs. Demons changes
It's Halloween Day and fixes are going in! Active, active, active!
I'd like to address the menu review we had from one of the Oculus Curators regarding the menu, currently, the menu will stay that way over the duration of the Early Access which I plan to last for roughly one month, refine a few things and then finalize the official launch.
Reasoning: This title's aim is not just the Oculus device, but rather the ability to both use VR and PC to co-exist in a Dungeon/ Raid Environment.
I will be making massive changes on specialization routes for both PC and HMD's, but that will come with extended development time over the next month.
Update Changes in the past 24 hours:
Fixed the Exe issue highlighted by the Curator In turn, this should have fixed the dependencies as well Fixed the issue where the Host Button was broken from the changes made to the Main Menu (Main Menu update yesterday adding in the Early Access Dungeon 7 and 8 previews for players to check out as if in single player) Fixed a few of the UI Issues with the Inventory Widget, will be looking deeper into this over the next 24 hours.
I will be posting more updates as the days come, so be on the lookout!
And again, Happy Halloween folks!
Source
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