In this update5
Full notes
Full Witch Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Witch Hunters changes
Added
- Dialoguesnew cases for modifying credibility and adding choices
Different types of voice, depending on the character, enhance immersion during dialogue (e.g. Screaming, Talking, Laughing, etc.).
Improved
Some windows can now be closed using the B or O Button on the gamepad, or the escape key on the keyboard.
The textures of the manor house floors have been revised.
The torch has better lighting.
Diary: slightly airier interface.
Audio: voices are more distinct.
Gamepad navigation: when choices are displayed, the history of the current dialogue can be opened.
Fixed
"Friend" cover : the correct name was unlocalized in the following dialog
The end of the demo was not triggered in some cases.
- Localizationinventory, dinner scene and skills tutorial fixed.
Gamepad navigation.
Interaction with the environment following the initial dialogue.
Rotation of the ally at the start of the dinner scene.
Bugs
No bugs detected to date. If you encounter one, your feedback is invaluable! Let us know directly on Discord: Report a bug.
Missing
Credits
Changed the default image of the movement window when a location is unknown to replace the black square.
Highlighting of the object currently hovered over by the cursor.
Redesigned map display for smoother navigation between locations.
Character progression and evolution system.
Updating lights for better visibility.
Source
Changelog.gg summarizes and formats this update. How we read updates.
