Full notes
Full Witch Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
Witch Hunters changes
Added
A new icon is displayed for unseen diary entries.
Previously displayed text can be accelerated, with a specific icon shown.
An icon is displayed on already chosen choices.
New rear location added to the manor.
A new icon is displayed for newly added menu content.
Improved
Diary display.
When skipping text, the character continues speaking briefly.
DX12 graphics optimizations.
Health and Morale sprites displayed in text.
Fixed
Cursor losing its texture when the game was in the background.
Removed incorrect collider on the first floor causing depth-of-field issues.
Fixed incompatible Unicode character for “cœur” in Basile’s French description.
Bugs
Bad lighting on dinner scene.
Missing
Credits
Highlighting of the object currently hovered by the cursor
Character progression and evolution system
Lighting updates for better visibility:
Albert’s Office is dimly lit
Albert’s Shelf is poorly visible
Armchair in the Small Lounge is poorly lit
Source
Changelog.gg summarizes and formats this update. How we read updates.
