In this update5
Full notes
Full Witch Hunters update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Witch Hunters changes
Added
Diary: keep track of the clues you've discovered during your adventure, as well as the characters you've met.
Access to certain clues can now be blocked depending on the player's actions or dice roll results.
Ally discussion: different questions can be asked, with answers evolving over time.
An additional zone has been added: the graveyard.
Improved
Reworked lighting ambience for the keeping room.
Text formatting to match the dialogue.
Some clues found in the same place have been combined into a single clue with a more detailed description.
The “Friend of the Missing” cover replaces the unclear 3rd cover option (The Missing).
The end of the demo can now be triggered in several ways.
Text changes: initial dialogue, entering the manor.
Improved sound ambiance during certain dialogues.
The first clue is obtained much earlier.
Clue sprites updated.
Sound ambiance at the end of the demo.
Fixed
Character models.
Character textures.
Character rotation bugs.
Some skills used during dice rolls have been modified to better match the action.
Players are no longer teleported if they are already in the room corresponding to a premature end of game.
Illumination of certain objects.
Dialog to access Lady Margaret's office.
Cursor sprite when opening a menu.
Character selection navigation.
History scroll bar in dialog.
Multiple bugs corrected when using a joystick, including a blocking bug at the end of the first dialogue with Silas.
Navigation in some interfaces allowed access to other menus.
The move menu now appears behind the pause menu.
Bugs
Some rooms are too dark.
Missing
Credits
Changed the default image of the movement window when a location is unknown to replace the black square.
Highlighting of the object currently hovered over by the cursor.
Redesigned map display for smoother navigation between locations.
Character progression and evolution system.
Source
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