In this update2
Full notes
Full Wireworks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Performance
Wireworks changes
Today's update addresses some balance issues that were brought up in user feedback, while new content is still in the works.
General Changes:
- GoblinIncreased starting money. [+$5 -> +$10, new total: $20]
- WizardImproved starting weapon targeting (now prioritizes older enemies, but still has a random range).
Endless Mode: Shop now remains locked when using Auto mode.
Shop: Upgraded shop items now cost 50% more.
Various bug fixes and performance improvements.
Item Changes:
- ToxinDamage increased. [1 DMG -> 2 DMG]
- ScytheDamage increased. [2 DMG -> 3 DMG]
- Pet RockDamage increased. [1 DMG -> 2 DMG]
- Bone ClubDamage increased. [1 DMG -> 2 DMG]
- FairyDamage increased. [1 DMG -> 2 DMG]
- WeightIncreased base/upgraded damage buff. [2/3 DMG -> 4/6 DMG]
- CrownIncreased base/upgraded damage buff. [1/2 DMG -> 2/4 DMG]
- Frost OrbsDamage increased. [1 DMG -> 3 DMG]
- Frost OrbsNow deals DMG equal to current damage on cast rather than a fixed amount.
- MagebladeBuff duration increased. [1s -> 2s]
- Bear ClawsMP Cost improved. [4 MP -> 3 MP]
- HairdryerKnockback reduced. [-25% knockback]
- MonitorReduced explosion size. [-20% size]
- DynamiteCost increased. [$5 -> $10]
- Restore (Skill)Chance reduced. [25% -> 10%]
More news to come regarding upcoming content within the next 1-2 weeks. Stay tuned!
Thanks for playing, and as always, you can reach out any time and offer feedback on the Steam discussion boards or our community Discord.
Good luck!
Source
Changelog.gg summarizes and formats this update. How we read updates.
