In this update2
Full notes
Full Wireworks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
Wireworks changes
Today's balance update addresses some of the player feedback received on the latest update.
Item Changes:
Added Quick-Sell when holding the control key.
Honey: Now automatically sells when grabbing the item.
- CogbladeIncreased Damage and trigger chance. [3 DMG, 15% / 20% -> 4 DMG, 25% / 40%]
- CrankIncreased trigger chance. [15% / 20% -> 25% / 40%]
- ScytheIncreased Damage. [3 DMG -> 4 DMG]
- ToxinIncreased Damage. [2 DMG -> 5 DMG]
- AxeIncreased Damage. [1 DMG -> 2 DMG]
- TaserIncreased Damage. [1 DMG -> 2 DMG]
- KeyIncreased Use time. [2s -> 3s]
- FluxIncreased MP Cost. [3 MP -> 5 MP]
Paintbrush: Trail damage triggers are now shared between all trails.
Golf Club:
Reduced Damage. [2 DMG -> 1 DMG]
Now has a max ball count of 1000.
Magnifier:
Now has a max bonus size buff. [500%]
Upgrade now increases max size. [500% -> 1000%]
Increased price. [$10 -> $15]
- Mastery (Skill)Increased Use trigger requirement. [25 -> 30]
Other:
Adjusted Continue menu buttons to avoid accidental run abandons.
Various bug fixes and performance improvements.
As usual, all feedback is welcome on the Steam discussion boards or our community Discord.
It's always greatly appreciated and helps shape the game's future updates.
Thanks again for playing Wireworks and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
