In this update2
Full notes
Full Wireworks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Performance
Wireworks changes
After reading your feedback over the last week, today's update includes the following new features and changes.
General Changes:
Increased all boss HP.
Enemies now can't be stunned for 1s after a stun expires.
Endless Mode: Builds can now be scaled further by purchasing extra boards with increasing price.
Increased Endless mode enemy scaling.
Added"Auto" mode for Endless runs.
Shop: Can now give upgraded item duplicates in Endless mode.
Can now hold [R] or [`] to quick-restart runs at any time.
Added UI indicator for current difficulty.
Various bug fixes and performance improvements.
Item Changes:
All Wands now can only store MP up to 99.
- DischargerUpgrade reworked to "0.5s Zap Stun (10% chance)".
- SpellbookCost increased. [$10 -> $15]
- RepeaterCost increased. [$20 -> $25]
- CrossCost increased. [$5 -> $10]
- FangChance to heal reduced [10% -> 5%]
- MedkitChance to heal reduced [40% -> 25%]
- BandageChance to heal reduced [25% -> 10%]
Biochamber: Now copies cloned Pet's current damage rather than its base damage.
- 3-MixerNow less common in the shop and has increased cost. [$15->$20]
Thanks again for all your support and feedback - I have been reading everything and yes:
There will be more updates coming with new content, characters, and more balance changes.
Stay tuned for more news!
As usual, you can reach out any time on the Steam discussion boards or our community Discord.
All feedback is always greatly appreciated and helps shape the game's future. Good luck and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
