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Steam News19 March 20263mo ago

DevLog 5: Carry(ier) on!

Hello everyone and welcome to DevLog #5 for WRS3! This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.

Full notes

Full Winter Resort Simulator 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedHello everyone and welcome to DevLog #5 for WRS3!This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.
addedSpecial Extra (This time more of an Update)We’ve heard your feedback and truly appreciate it. So we took some time to enhance and add to the church’s visuals. Let us know what you think!

Hello everyone and welcome to DevLog #5 for WRS3!

This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.

Asset Spotlight

Here we give you a glimpse into the work of the artist or coder who created the featured asset.

Here’s a brief look at the current state of the sheave batteries and supports, along with an overview of all the different variants developed so far.

Development Highlight

In this section we showcase particularly impressive or challenging features and models.

Today we’re showcasing the current progress of Omega V – an exciting look at the work in progress. Details on the seats and the gondola itself are, fully customizable in color, letting you tailor the design to your preferences.

Special Extra (This time more of an Update)

Here we collect special content, experiments, and little surprises.

We’ve heard your feedback and truly appreciate it. So we took some time to enhance and add to the church’s visuals. Let us know what you think!

That’s it for this DevLog!

Thanks for reading and following our journey! Your feedback means a lot to us — feel free to leave a comment, share your thoughts in the official Discord channel, or tell us what you’d like to see in future logs.

See you next time for DevLog #6!

Source

Steam News / 19 March 2026

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