In this update5
Full notes
Full Winter Resort Simulator 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Winter Resort Simulator 3 changes
Hello everyone and welcome to DevLog #3 for WRS3!
This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.
Asset Spotlight
Here we give you a glimpse into the work of the artist or coder who created the featured asset.
"Even the small, unassuming assets, like our guideposts, benefit from our environment art workflow. They blend seamlessly into the surroundings, adding detail and creating a realistic, cohesive street scene in WRS3."-- Kerschi
Development Highlight
In this section we showcase particularly impressive or challenging features and models.
We’ve got a small premiere today: for the first time ín WRS3 production, we’re sharing cable car content. Starting things off with the 4E98 – of course both with and without the bubble.
Special Extra
Here we collect special content, experiments, and little surprises.
Enjoy the bird’s-eye view: a panorama shot showcasing the landscape in all its calm and vastness. It was a highlight on our internal development channels, and we’re excited to share it with you here.
That’s it for this DevLog!
Thanks for reading and following our journey! Your feedback means a lot to us — feel free to leave a comment, share your thoughts in the official Discord channel, or tell us what you’d like to see in future logs.
See you next time for DevLog #4!
Source
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