In this update5
Full notes
Full Winter Resort Simulator 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Winter Resort Simulator 3 changes
Hello everyone and welcome to DevLog #1 for WRS3!
This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.
Asset Spotlight
Here we give you a glimpse into the work of the artist or coder who created the featured asset.
"By building the Summit Cross, I was able to bring an iconic symbol from the mountain world into the game. It’s inspired by classic summit crosses, like those you find in the Alps. Players now have not only an exciting exploration goal, but also a relaxing spot to rest and enjoy the view."-- Mike
Development Highlight
In this section we showcase particularly impressive or challenging features and models.
A special highlight for us was seeing the snow buildup shader on the Leitwolf model in action for the first time. Here’s an early version showing how snow accumulates on the snowcat depending on the weather conditions.
Special Extra
Here we collect special content, experiments, and little surprises.
We’ve been experimenting with new lighting setups and various post-process effects – early results show how our map is becoming even more lively and atmospheric.
That’s it for this DevLog!
Thanks for reading and following our journey! Your feedback means a lot to us — feel free to leave a comment, share your thoughts in the official Discord channel, or tell us what you’d like to see in future logs.
See you next time for DevLog #2!
Source
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