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Steam News19 April 201511y ago

Patch 1.1

General: Overall performance increase. The chests requiring a specific difficulty setting no longer counts towards the completion percentage for a game save.

Full notes

Full Wings of Vi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition5 changes2 removals
  • Performance
  • Gameplay
  • Compatibility
  • Balance
changedOverall performance increase.
removedThe chests requiring a specific difficulty setting no longer counts towards the completion percentage for a game save. This makes it possible to get 100% on all difficulties, not just demon.
addedAdded option to turn the ingame controller support off.
changedThe Floating Keep: Reworked the obstacle course for a more organic experience.
removedSinister Grotto: Removed a mine that would hit the player based on a specific timing that was not intended.
changedAmethyst: Fire duration is now extended during wind and death phases.

Wings of Vi changes

changedOverall performance increase.
removedThe chests requiring a specific difficulty setting no longer counts towards the completion percentage for a game save. This makes it possible to get 100% on all difficulties, not just demon.
addedAdded option to turn the ingame controller support off.
changedThe Floating Keep: Reworked the obstacle course for a more organic experience.
removedSinister Grotto: Removed a mine that would hit the player based on a specific timing that was not intended.

General:

  • Overall performance increase.

  • The chests requiring a specific difficulty setting no longer counts towards the completion percentage for a game save. This makes it possible to get 100% on all difficulties, not just demon.

  • Darkheim Watch dialogue should explain the mechanic a bit better.

  • Added option to turn the ingame controller support off.

Areas:

  • The Floating KeepReworked the obstacle course for a more organic experience.
  • Sinister GrottoRemoved a mine that would hit the player based on a specific timing that was not intended.
  • Path of Decay: Amethyst's planet doesn't need her any longer after the first cutscene.

Bosses:

  • Amethyst: Fire duration is now extended during wind and death phases.

  • Dark AnnihilatorLaser effect improved to collide with the ground like other lasers.
  • Ancient Constructs: Two constructs being activated on the same frame should no longer cause them to freak out.

  • Azurel: Red shield lasts longer.

  • Azurel: Minor health increase.

  • Azurel: Souls are now more noticeable.

  • Azurel: Found her tail after all this time.

  • Azurel softlock on death (sometimes) fix. Crazy smoke fix. * Fire trail effect during Amethyst fix. Achievements count for getting 100% on a file again. Fixed vale fruit spawn. * Regular NPC dialogue is now skippable. * Skipping chest opening animations now shows the item above the players head for a brief moment. "Picky" achievement for the Ancient Constructs fix. * Jeh'Oul wouldn't start after dialogue while time travelling. Siniter grotto laser part after minecart made a bit less precise. It was more about the puzzle, rather than precision. Fixed an issue with brutes spawning multiple times on the elevator segment in hellspawn. Fixed an issue with secret chests being picked up twice. Fixed an issue with multiple achievements not being queued correctly when resetting. * The timer always starts at the same place when starting a new game instead of 0-1 second. Can dialogue skip darkheim characters that give you items and still get the items. Hellspawn: stones in underworld key area despawn when hit. * Minor sinister grotto changes.

Source

Steam News / 19 April 2015

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