In this update5
Full notes
Full Windswept update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Balance
- UI and audio
Windswept changes
Hello! Sorry for delays with fixes, I'll be rapid-firing some hotfixes for the next few days - I appreciate your patience as I get through all of your feedback.
Let's do this...
Crash Fixes:
Multiplayer: Crash would sometimes occurred when touching a buddy bubble in tag-team mode
Crash occurred when loading a save file with corrupted world data
Crash occurred when a walking enemy would somehow touch a sticky ceiling
Crash occurred when restarting from the menu at The Pip Ship checkpoint
Crash occurred when using Laamp's Bulb to find coins in the Cloud World stages
General Fixes:
Multiplayer: Player would fall through horizontal ropes if they regained control after being freed from a buddy bubble
Multiplayer: Players would snap to each others' location when trying to climb honey walls
Players would immediately jump in Thornado's bonus and lose
Bees circling cannon beneath 'M' in Beevy Battlefield were too close to the cannon, sometimes hitting the player
Cannon at the end of Spicy Ice Speedway would fall short if you were Checkers
Players could get stuck if entering a Temporal Railroad's cannon around the same time the comet hits the mountain
"Hue Hover" caused by taking damage while grappling in Shiver Sling Spring
Pausing the game while performing an attack makes your controller vibrate constantly
Menu option for "Flashing Effects" displayed incorrectly for English (US) Language
Jumping in a bonus during Hard Mode could trigger a buddy bubble before its removal
Visual Fixes:
The bubble above Hue in Shiver Sling Spring got displaced behind the ice effect
Brambles in Bonus 3 of Bridge-Wheel Waterway looked too open, making some players think they could jump through the gap
Camera in Bonus 1 of Skree's Spire never let players see what was below them
Quality of Life Changes:
Multiplayer: (Real-Time Mode Only), Respawned both players on death to assist with the spike in difficulty brought on by being untethered
Added "Credits" option to the title screen at all times instead of when you beat the game
There's more to come, stay tuned!
If you encounter any bugs, please join our Community Discord or post them in our Steam Thread
Source
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