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Steam News14 November 20257mo ago

Hotfix V1.0.1

Hello! Sorry for delays with fixes, I'll be rapid-firing some hotfixes for the next few days - I appreciate your patience as I get through all of your feedback. Let's do this...

In this update5

Full notes

Full Windswept update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
  • Maps
  • Balance
  • UI and audio
fixedCrash Fixes:Multiplayer: Crash would sometimes occurred when touching a buddy bubble in tag-team mode
fixedCrash Fixes:Crash occurred when loading a save file with corrupted world data
fixedCrash Fixes:Crash occurred when a walking enemy would somehow touch a sticky ceiling
fixedCrash Fixes:Crash occurred when restarting from the menu at The Pip Ship checkpoint
fixedCrash Fixes:Crash occurred when using Laamp's Bulb to find coins in the Cloud World stages
fixedGeneral Fixes:Multiplayer: Player would fall through horizontal ropes if they regained control after being freed from a buddy bubble

Windswept changes

fixedMultiplayer: Crash would sometimes occurred when touching a buddy bubble in tag-team mode
fixedCrash occurred when loading a save file with corrupted world data
fixedCrash occurred when a walking enemy would somehow touch a sticky ceiling
fixedCrash occurred when restarting from the menu at The Pip Ship checkpoint
fixedCrash occurred when using Laamp's Bulb to find coins in the Cloud World stages

Hello! Sorry for delays with fixes, I'll be rapid-firing some hotfixes for the next few days - I appreciate your patience as I get through all of your feedback.

Let's do this...

Crash Fixes:

  • Multiplayer: Crash would sometimes occurred when touching a buddy bubble in tag-team mode

  • Crash occurred when loading a save file with corrupted world data

  • Crash occurred when a walking enemy would somehow touch a sticky ceiling

  • Crash occurred when restarting from the menu at The Pip Ship checkpoint

  • Crash occurred when using Laamp's Bulb to find coins in the Cloud World stages

General Fixes:

  • Multiplayer: Player would fall through horizontal ropes if they regained control after being freed from a buddy bubble

  • Multiplayer: Players would snap to each others' location when trying to climb honey walls

  • Players would immediately jump in Thornado's bonus and lose

  • Bees circling cannon beneath 'M' in Beevy Battlefield were too close to the cannon, sometimes hitting the player

  • Cannon at the end of Spicy Ice Speedway would fall short if you were Checkers

  • Players could get stuck if entering a Temporal Railroad's cannon around the same time the comet hits the mountain

  • "Hue Hover" caused by taking damage while grappling in Shiver Sling Spring

  • Pausing the game while performing an attack makes your controller vibrate constantly

  • Menu option for "Flashing Effects" displayed incorrectly for English (US) Language

  • Jumping in a bonus during Hard Mode could trigger a buddy bubble before its removal

Visual Fixes:

  • The bubble above Hue in Shiver Sling Spring got displaced behind the ice effect

  • Brambles in Bonus 3 of Bridge-Wheel Waterway looked too open, making some players think they could jump through the gap

  • Camera in Bonus 1 of Skree's Spire never let players see what was below them

Quality of Life Changes:

  • Multiplayer: (Real-Time Mode Only), Respawned both players on death to assist with the spike in difficulty brought on by being untethered

  • Added "Credits" option to the title screen at all times instead of when you beat the game

There's more to come, stay tuned!

If you encounter any bugs, please join our Community Discord or post them in our Steam Thread

Source

Steam News / 14 November 2025

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