Full notes
Full Win That War! update
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What changed
- Performance
Warning: planets have been reset to fix a serious bug. Sorry for the inconvenience. ==== Win That War! v0.8.60.11407 - Release notes ==== == Features == - Countdown to the end of the campaign - Level 7 of AI strength in solo training mode - Storage buildings == Improvements == - Added credits screen - Added detailed pop-up to choose between selling/keeping units when leaving a territory in Campaign mode - Added error message when players cannot connect because of a version mismatch - Added the players' cartels and AI management on the game summary panel (Tab) - Preventing showing an "enemy detected" event when a memory of this enemy is already visible - Raising an event when a building is destroyed - Forbid attacking other player units of the same cartel - Improved APM limitation on AI - Slight overall optimizations - When trying to join a full or locked territory, the error popup shows up much more quickly - Various UI adjustments - Revised prices computation algorithm to take storage into account - Improved attack-and-move operations with bombers and artillery - AI can now build traps and storages == Bug fixes == - Fixed the placement of the question mark in the objectives list - Fixed error that occurred when creating an internet lobby after failing creating a LAN lobby - Fixed internet game lobbies crashing when joining a match that does not exist anymore - Fixed invalid screen transitions crashing the game - Fixed game events not appearing in the chat - Fixed error handling when connecting to a territory - Fixed AI stopping ground factories when running out of Glowing Fluid - Fixed AI rallying point management - Fixed AI taking too much CPU in campaign mode - Fixed territory slots not being correctly freed sometimes - Prevented resource density from increasing throughout the campaign - Fixed crash due to concurrent directX access during loading screens - Fixed game stucked in pause mode after saving. - Fixed avatar name edition in lobby - Fixed territory connection issue after switching avatar - Fixed computation of base price sometimes giving a negative number. == Known issues == - Rare crash due to a floating point NaN in computation of vehicule movement (added log to investigate). - Not so rare crash due to null reference while a base is exploding (added log to investigate). - When placing a building too close from a command center, the construction won't start.
Source
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