What changed
1 fix1 addition1 change0 removals
changedWe sincerely thank every single person who takes the time to play the game and leave a constructive review. Your feedback is absolutely essential for us as we continue development!For Steam Deck users: We ordered a Steam Deck on December 1st, to make it Steam Deck Verified and optimized it further for low-performance devices. (we'll keep you updated)
added🆕 What's New: 🆕New and final quest was added, for the demo release * PlasmaStorm: a new weather disruption event * Shelter: a new system where you can hide from wheater was implemented * Bob: new dialogues added * Integrated plasma fog * A new "cave"(hole) was added for story reasons * AI: Enemies - changes where made to make them weaker and less agresive * New animations on player were added after the tutorial * QOL: new button - return to menu (make sure you avoi this scenario: return to menu -> load game (sometimes corrupts your save - we are still investigating)) * New sound effects added * New sound alert added to Replication Station * New Replication Station spawn logic and positions * Respawn: now you can only respawn with a Sequenced Replica at the Replication Station (no more free respawns) - Make sure you always have one Replica in the Replication Station * New icons were added * A lot of the old icons were changed (let's say improved) * Audio settings are working. Finaly! * Added player footprint on running * Added sounds on running * Multitool attachments changes to ingredients quantity * Added berries and bushes harvest effects * Saving: only one slot is available right now (every new game, after tutorial ends, overrides the old save). In the future there will be multiple slots supported. * Damage incrase to Multitool Attachments (extra 15% dmg) * Added river and lake sounds * Added night sounds * Cave and cliffs materials changed (this created a new bug - visual artifacts, working on a fix. sorry for now) * Added torch * Now you can rotate a base when deploying a base after shrinking it with a Shrink device * Added faces to Bob * New item: A-Rad Suppressant (keeps you safe from plasma and plasma storm radiation for 30seconds) * Game saves automaticaly every 5 minutes, a so we make a auto save right after tutorial. * Rotat
fixed🫣 Fixes: 🫣Fixed the preview arrow on walls and a new preview material was crated for deployables * Settings: menu polish * Saving on minerals was fixed (now the nodes get saved correctly) * Fixed a bug on saving system that made the loading times over 2 minutes (now should be around 30s) * Fixed the system for drinking water (more like remade from ground-up) * Fixes to terrain * Fixes to lighting (this also created some visual artifacts - mentioned on known bugs) * Replication Station spawns * Adjusted weapon damage * Adjusted enemies damage * Adjusted crafting items ingredients quantity * Fixed doors speed * Fixed a bug on multiplayer (not related to demo) on Shrink device * Multitool laser sound changed (also wood, stone sounds changed) * Fixed steps working on stone * Fixed a poison effect on mushrooms * Fixed AI Navmesh * Fixed a bug when pressin Return to Menu and trying to start a New game (the tutorial was skipped) * Fixed a bug that didn't let you build a foundation on cliffs * Fixed some Bob dialogues that overlapped * Fixed player pulse when pressing Shift and
Wildsite changes
changedFor Steam Deck users: We ordered a Steam Deck on December 1st, to make it Steam Deck Verified and optimized it further for low-performance devices. (we'll keep you updated)
addedNew and final quest was added, for the demo release * PlasmaStorm: a new weather disruption event * Shelter: a new system where you can hide from wheater was implemented * Bob: new dialogues added * Integrated plasma fog * A new "cave"(hole) was added for story reasons * AI: Enemies - changes where made to make them weaker and less agresive * New animations on player were added after the tutorial * QOL: new button - return to menu (make sure you avoi this scenario: return to menu -> load game (sometimes corrupts your save - we are still investigating)) * New sound effects added * New sound alert added to Replication Station * New Replication Station spawn logic and positions * Respawn: now you can only respawn with a Sequenced Replica at the Replication Station (no more free respawns) - Make sure you always have one Replica in the Replication Station * New icons were added * A lot of the old icons were changed (let's say improved) * Audio settings are working. Finaly! * Added player footprint on running * Added sounds on running * Multitool attachments changes to ingredients quantity * Added berries and bushes harvest effects * Saving: only one slot is available right now (every new game, after tutorial ends, overrides the old save). In the future there will be multiple slots supported. * Damage incrase to Multitool Attachments (extra 15% dmg) * Added river and lake sounds * Added night sounds * Cave and cliffs materials changed (this created a new bug - visual artifacts, working on a fix. sorry for now) * Added torch * Now you can rotate a base when deploying a base after shrinking it with a Shrink device * Added faces to Bob * New item: A-Rad Suppressant (keeps you safe from plasma and plasma storm radiation for 30seconds) * Game saves automaticaly every 5 minutes, a so we make a auto save right after tutorial. * Rotat
fixedFixed the preview arrow on walls and a new preview material was crated for deployables * Settings: menu polish * Saving on minerals was fixed (now the nodes get saved correctly) * Fixed a bug on saving system that made the loading times over 2 minutes (now should be around 30s) * Fixed the system for drinking water (more like remade from ground-up) * Fixes to terrain * Fixes to lighting (this also created some visual artifacts - mentioned on known bugs) * Replication Station spawns * Adjusted weapon damage * Adjusted enemies damage * Adjusted crafting items ingredients quantity * Fixed doors speed * Fixed a bug on multiplayer (not related to demo) on Shrink device * Multitool laser sound changed (also wood, stone sounds changed) * Fixed steps working on stone * Fixed a poison effect on mushrooms * Fixed AI Navmesh * Fixed a bug when pressin Return to Menu and trying to start a New game (the tutorial was skipped) * Fixed a bug that didn't let you build a foundation on cliffs * Fixed some Bob dialogues that overlapped * Fixed player pulse when pressing Shift and
We sincerely thank every single person who takes the time to play the game and leave a constructive review. Your feedback is absolutely essential for us as we continue development!
For Steam Deck users: We ordered a Steam Deck on December 1st, to make it Steam Deck Verified and optimized it further for low-performance devices. (we'll keep you updated)
🆕 What's New: 🆕
* New and final quest was added, for the demo release * PlasmaStorm: a new weather disruption event * Shelter: a new system where you can hide from wheater was implemented * Bob: new dialogues added * Integrated plasma fog * A new "cave"(hole) was added for story reasons * AI: Enemies - changes where made to make them weaker and less agresive * New animations on player were added after the tutorial * QOL: new button - return to menu (make sure you avoi this scenario: return to menu -> load game (sometimes corrupts your save - we are still investigating)) * New sound effects added * New sound alert added to Replication Station * New Replication Station spawn logic and positions * Respawn: now you can only respawn with a Sequenced Replica at the Replication Station (no more free respawns) - Make sure you always have one Replica in the Replication Station * New icons were added * A lot of the old icons were changed (let's say improved) * Audio settings are working. Finaly! * Added player footprint on running * Added sounds on running * Multitool attachments changes to ingredients quantity * Added berries and bushes harvest effects * Saving: only one slot is available right now (every new game, after tutorial ends, overrides the old save). In the future there will be multiple slots supported. * Damage incrase to Multitool Attachments (extra 15% dmg) * Added river and lake sounds * Added night sounds * Cave and cliffs materials changed (this created a new bug - visual artifacts, working on a fix. sorry for now) * Added torch * Now you can rotate a base when deploying a base after shrinking it with a Shrink device * Added faces to Bob * New item: A-Rad Suppressant (keeps you safe from plasma and plasma storm radiation for 30seconds) * Game saves automaticaly every 5 minutes, a so we make a auto save right after tutorial. * Rotat
🫣 Fixes: 🫣
* Fixed the preview arrow on walls and a new preview material was crated for deployables * Settings: menu polish * Saving on minerals was fixed (now the nodes get saved correctly) * Fixed a bug on saving system that made the loading times over 2 minutes (now should be around 30s) * Fixed the system for drinking water (more like remade from ground-up) * Fixes to terrain * Fixes to lighting (this also created some visual artifacts - mentioned on known bugs) * Replication Station spawns * Adjusted weapon damage * Adjusted enemies damage * Adjusted crafting items ingredients quantity * Fixed doors speed * Fixed a bug on multiplayer (not related to demo) on Shrink device * Multitool laser sound changed (also wood, stone sounds changed) * Fixed steps working on stone * Fixed a poison effect on mushrooms * Fixed AI Navmesh * Fixed a bug when pressin Return to Menu and trying to start a New game (the tutorial was skipped) * Fixed a bug that didn't let you build a foundation on cliffs * Fixed some Bob dialogues that overlapped * Fixed player pulse when pressing Shift and