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Steam News17 December 20256mo ago

New Update has just been pushed live

Wild Ones, This update focuses on tightening match flow and combat pacing. We’ve made targeted mana and timing adjustments across several summons, introduced two new PUSH-centric summons, normalized champion movement sp

In this update15

Full notes

Full Wildcard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition14 changes0 removals
  • Balance
  • Store
  • Gameplay
addedWild Ones,This update focuses on tightening match flow and combat pacing. We’ve made targeted mana and timing adjustments across several summons, introduced two new PUSH-centric summons, normalized champion movement speeds, and reduced Goalie and Core health to keep matches decisive and action-forward.
changedWild Ones,[dynamiclink href="https://store.steampowered.com/news/app/497120/view/650337184176406974?l=english"]
changedBuckshotLifelink Buckshot Mana changed from 3 -> 4
changedCacticrueAll Cacticrue Mana increased by 1
changedCactikingPoison Cactiking Mana changed from 5 -> 7
changedSpordSpord initial Trooplet spawn time changed from 12 -> 1
Lifelink Buckshot Mana34Lifelink Buckshot Mana increased, buffPoison Cactiking Mana57Poison Cactiking Mana increased, buffSpord initial Trooplet spawn time121Spord initial Trooplet spawn time decreased, buffTrooplet Health2550HPTrooplet Health increased, buff

Wildcard changes

  • Competitivemode
addedThis update focuses on tightening match flow and combat pacing. We’ve made targeted mana and timing adjustments across several summons, introduced two new PUSH-centric summons, normalized champion movement speeds, and reduced Goalie and Core health to keep matches decisive and action-forward.
changed[dynamiclink href="https://store.steampowered.com/news/app/497120/view/650337184176406974?l=english"]
changedLifelink Buckshot Mana changed from 3 -> 4
changedAll Cacticrue Mana increased by 1
changedPoison Cactiking Mana changed from 5 -> 7

Wild Ones,

This update focuses on tightening match flow and combat pacing. We’ve made targeted mana and timing adjustments across several summons, introduced two new PUSH-centric summons, normalized champion movement speeds, and reduced Goalie and Core health to keep matches decisive and action-forward.

These changes are aimed at reducing runaway stall, improving counterplay, and creating clearer moments to capitalize on pressure.

And don’t forget our PreSeason Tournament on December 19th, 2025. If you want to put these changes to the test in a competitive environment, now’s the time to jump in and prepare. Details are available here: https://wildcard-alliance.gitbook.io/wildcard/wildcard-tournament-preseason-open

[dynamiclink href="https://store.steampowered.com/news/app/497120/view/650337184176406974?l=english"]

Summons

Buckshot

  • Horde Buckshot given 6 seconds of STOCKPILE.

  • Lifelink Buckshot Mana changed from 3 -> 4

Cacticrue

  • All Cacticrue Mana increased by 1

Cactiking

  • Poison Cactiking Mana changed from 5 -> 7

Gorrit

  • Regeneration Gorrit Mana change from 8 -> 9

Spord

  • Spord initial Trooplet spawn time changed from 12 -> 1

  • Trooplet Health changed from 25 -> 50 HP

New Summons

DJ-Pushit

  • STATIONARY and receives WEAR & TEAR. Attacks PUSH from RANGE.

Pushdrop

  • ON SUMMON: attacks immediately if opponents are in range. PUSHES opponents out of the way when it attacks.

Goalie and Core

Goalie

  • Goalie health changed from 3000 -> 2000

Core

  • Core health changed from 5000 -> 4000

Champions

Bolgar

  • Bolgar's movement speed 925 -> 800

Gane

  • Gane's movement speed 1000 -> 800

Lily

  • Lily's movement speed 1025 -> 850

Locke

  • Locke's movement speed 1150 -> 850

Neva

  • Neva's movement speed 1050 -> 850

Ragna

  • Ragna's movement speed 950 -> 800

Source

Steam News / 17 December 2025

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