In this update15
Full notes
Full Wildcard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
Wildcard changes
- Competitivemode
Wild Ones,
This update focuses on tightening match flow and combat pacing. We’ve made targeted mana and timing adjustments across several summons, introduced two new PUSH-centric summons, normalized champion movement speeds, and reduced Goalie and Core health to keep matches decisive and action-forward.
These changes are aimed at reducing runaway stall, improving counterplay, and creating clearer moments to capitalize on pressure.
And don’t forget our PreSeason Tournament on December 19th, 2025. If you want to put these changes to the test in a competitive environment, now’s the time to jump in and prepare. Details are available here: https://wildcard-alliance.gitbook.io/wildcard/wildcard-tournament-preseason-open
[dynamiclink href="https://store.steampowered.com/news/app/497120/view/650337184176406974?l=english"]
Summons
Buckshot
Horde Buckshot given 6 seconds of STOCKPILE.
Lifelink Buckshot Mana changed from 3 -> 4
Cacticrue
All Cacticrue Mana increased by 1
Cactiking
Poison Cactiking Mana changed from 5 -> 7
Gorrit
Regeneration Gorrit Mana change from 8 -> 9
Spord
Spord initial Trooplet spawn time changed from 12 -> 1
Trooplet Health changed from 25 -> 50 HP
New Summons
DJ-Pushit
STATIONARY and receives WEAR & TEAR. Attacks PUSH from RANGE.
Pushdrop
ON SUMMON: attacks immediately if opponents are in range. PUSHES opponents out of the way when it attacks.
Goalie and Core
Goalie
Goalie health changed from 3000 -> 2000
Core
Core health changed from 5000 -> 4000
Champions
Bolgar
Bolgar's movement speed 925 -> 800
Gane
Gane's movement speed 1000 -> 800
Lily
Lily's movement speed 1025 -> 850
Locke
Locke's movement speed 1150 -> 850
Neva
Neva's movement speed 1050 -> 850
Ragna
Ragna's movement speed 950 -> 800
Source
Changelog.gg summarizes and formats this update. How we read updates.
