Full notes
Full Wild Terra 2: New Lands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Wild Terra 2: New Lands changes
Improved the satiety consumption system. It is no longer completely random and now takes weight into account, so resources are spent more evenly.
Improved the logic for displaying rare monster loot information.
Monster information now shows the damage reflection ability.
Increased the Necromancer’s spawn chance relative to other bosses in the Refuge.
Fixed the display of the % sign in organ drop chance.
Fixed the guild name display in the PvP Rating window.
Fixed animation errors for the Beetle boss attacks.
Fixed the description of the exotic spear.
Fixed a bug where the mechanic that reduces effect duration based on dungeon difficulty was incorrectly triggering on Clarity of Mind and similar effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
