In this update2
Full notes
Full Wild Terra 2: New Lands update
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What changed
- Balance
- Gameplay
- Fixes
- Events
Wild Terra 2: New Lands changes
Guilds:
For quests requiring steel armor parts, the requirement reduced to 2 items, guild experience increased to 300.
In the quest, "Demon's Eye" now requires "Demon's Heart", guild experience increased to 1000, guild coins to 25 pcs.
Minor adjustments to guild experience and coin amounts in other quests.
In the guild hall, doors now disappear after unlocking features.
Added a peaceful zone effect to the guild hall.
Guild member notes can now be made visible to all.
Notes can now also be left for the guild leader.
Fixed a bug where the child notes window did not close when closing the main guild window.
Dungeons and Other:
Improved rewards in the final chests of dungeons on Normal, Hard, and Nightmare difficulties.
Rarities. Blood of the Mad Necromancer, Cursed Blood from the Church, Shard of Horror, Shard of Cruelty can now also drop on Hard difficulty (but with a lower chance).
Abandoned Mine. Dungeon size is better balanced. Reduced dodge chance for kobolds. On Normal difficulty, rewards slightly improved; on higher difficulties — noticeably improved.
Mysterious hideout. Dungeon size is better balanced.
Hidden Thicket. Dungeon size is better balanced. Black wolves no longer flee inside the dungeon. On higher difficulties, some resource spawns appear more frequently. On Normal difficulty and below: undead ignore less regular damage, and the chance of multiple spawns in one room is significantly reduced. Monster spawn chances at certain points now depend on difficulty.
Large Black Wolf no longer flees.
Fixed a bug where quests requiring a specific dungeon difficulty could not be completed on a higher difficulty level. Task display for such quests now shows as: Kill Cave Spider. [7/10] Minimum difficulty: Hard.
Fixed a bug where sorting was not displayed in the town hall window.
Fixed a bug where previously built ships were not copied during transfer.
Source
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