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Steam News6 March 20264mo ago

Hotfix 2.5.420

Guilds: For quests requiring steel armor parts, the requirement reduced to 2 items, guild experience increased to 300.

In this update2

Full notes

Full Wild Terra 2: New Lands update

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What changed

4 fixes4 additions4 changes2 removals
  • Balance
  • Gameplay
  • Fixes
  • Events
changedGuilds:For quests requiring steel armor parts, the requirement reduced to 2 items, guild experience increased to 300.
changedGuilds:In the quest, "Demon's Eye" now requires "Demon's Heart", guild experience increased to 1000, guild coins to 25 pcs.
addedGuilds:Added a peaceful zone effect to the guild hall.
addedGuilds:Guild member notes can now be made visible to all.
addedGuilds:Notes can now also be left for the guild leader.
fixedGuilds:Fixed a bug where the child notes window did not close when closing the main guild window.

Wild Terra 2: New Lands changes

changedFor quests requiring steel armor parts, the requirement reduced to 2 items, guild experience increased to 300.
changedIn the quest, "Demon's Eye" now requires "Demon's Heart", guild experience increased to 1000, guild coins to 25 pcs.
addedAdded a peaceful zone effect to the guild hall.
addedGuild member notes can now be made visible to all.
addedNotes can now also be left for the guild leader.

Guilds:

  • For quests requiring steel armor parts, the requirement reduced to 2 items, guild experience increased to 300.

  • In the quest, "Demon's Eye" now requires "Demon's Heart", guild experience increased to 1000, guild coins to 25 pcs.

  • Minor adjustments to guild experience and coin amounts in other quests.

  • In the guild hall, doors now disappear after unlocking features.

  • Added a peaceful zone effect to the guild hall.

  • Guild member notes can now be made visible to all.

  • Notes can now also be left for the guild leader.

  • Fixed a bug where the child notes window did not close when closing the main guild window.

Dungeons and Other:

  • Improved rewards in the final chests of dungeons on Normal, Hard, and Nightmare difficulties.

  • Rarities. Blood of the Mad Necromancer, Cursed Blood from the Church, Shard of Horror, Shard of Cruelty can now also drop on Hard difficulty (but with a lower chance).

  • Abandoned Mine. Dungeon size is better balanced. Reduced dodge chance for kobolds. On Normal difficulty, rewards slightly improved; on higher difficulties — noticeably improved.

  • Mysterious hideout. Dungeon size is better balanced.

  • Hidden Thicket. Dungeon size is better balanced. Black wolves no longer flee inside the dungeon. On higher difficulties, some resource spawns appear more frequently. On Normal difficulty and below: undead ignore less regular damage, and the chance of multiple spawns in one room is significantly reduced. Monster spawn chances at certain points now depend on difficulty.

  • Large Black Wolf no longer flees.

  • Fixed a bug where quests requiring a specific dungeon difficulty could not be completed on a higher difficulty level. Task display for such quests now shows as: Kill Cave Spider. [7/10] Minimum difficulty: Hard.

  • Fixed a bug where sorting was not displayed in the town hall window.

  • Fixed a bug where previously built ships were not copied during transfer.

Source

Steam News / 6 March 2026

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