In this update6
Full notes
Full Wild Terra 2: New Lands update
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What changed
- Gameplay
- Store
- Balance
- Events
- Fixes
- Server
Wild Terra 2: New Lands changes
In this update, we added the Guild Hall with new features and currency to the game, as well as revised dungeon difficulties to make them more engaging.
A "New" section has appeared in the in-game store, where you can already see all the spring novelties and pick up a free cloak (only until March 23)!
Get Wild Terra 2 and packs: https://wildterra2.com/
Update 2.6.417 Changelog
New Items in the In-Game Store:
3 new cloaks, one of which is available for free and only until March 23!
Guild Charter Scroll for 30 days (more details below).
Set of 6 types of flower beds.
Picnic on the Grass pet bed skin.
Neat well with a tiled roof.
Guild Hall and Other Guild Changes:
The Guild Coordinator is now located behind the city Arena, where the entrance to the guild hall is also found. You can now purchase a guild hall, guild items, and create a new guild from the coordinator.
Added "Guild Charter" effect - increases guild experience by 10% and grants access to the guild hall. A 7-day scroll can be purchased from the coordinator, and a 30-day scroll from the in-game store.
- In the Guild Hall30 new quests, Guild Storage, access to the town hall's personal storage and auction, workstations (forge, workbench, engineer's table, cook's spot, healer's spot, and alchemist's spot).
The Guild Hall also offers services purchasable with guild coins: sharpening stone (boosts damage), dining table (restores satiety), endurance trainer (stamina buff), training table (restores inspiration).
Guild quests can now only be turned in after 24 hours of joining the guild.
Added saving and display of the guild join date.
Guild master can now save notes about guild members.
Implemented automatic guild leader change if the current leader is absent for more than 14 days.
Removed the mayor's ability to create a guild.
Dungeon Difficulty Updates:
We want to make difficulties more engaging, not just by disabling effects and making some weapons and abilities useless, but by introducing new challenges. We plan to make "Hard" a bit harder and "Nightmare" significantly harder, then increase rewards accordingly!
Enemies on Hard and Nightmare no longer fully ignore effects: on Hard, 1/2 chance for effects to apply and 75% base duration; on Nightmare, 1/3 chance and 50% duration.
Enemies in all configurable-difficulty dungeons now have new additional effects and buffs on Hard and Nightmare.
Slightly adjusted stat modifiers on Hard and Nightmare.
Ore deposit spawn chance in "Abandoned Iron Mine" and "Echoing Cave" now depends on difficulty.
Other Changes and Fixes:
Added a new bonus to Light Armor items: "Dodge Skill Chance", allowing dodge from skills that ignore regular dodge; bonus depends on item quality and works even with heavy shields.
Added a level 40 passive to Heavy Armor: "Tempering". When character's health is 20% or lower, regeneration +2, and all incoming healing from any sources is boosted by 25%.
Reduced attack speed penalty on Heavy Armor items.
Reduced base spear throw cost: 5 → 4.
- Undead Crossbowcritical shot power 150% → 140%, upper base attack threshold reduced by 3.
Crossbow passive "Damage Shock": trigger chance 100% → 95%, on players 30% → 25%.
Regular mobs in dungeons no longer instantly regenerate health when leaving player visibility; this mechanic remains only for bosses.
Fixed a bug where 6x2 grapes yielded the same harvest as 2x2.
Added "Farming" for harvesting grapes and fruit trees; this should enable proper x2 bonus on relevant servers.
Fixed order of "Hold" and "Return" actions, added warning before returning from expedition.
Updated Hartfurt city minimap.
Increased candle burn timer on memorial statues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
