Full notes
Full Wild Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Fixes
- Gameplay
We're wrapping up Patch 7.2 with a final set of balance changes aimed at smoothing out a few outliers across the roster. From reigning in dominant picks to bolstering champions and items that need a boost, these adjustments should help keep matches competitive as we head into the next patch.
Reminder: content will be released throughout the patch.
GAMEPLAY CHANGES
ITEMS
Chemtech Chainsword has been underperforming for a while and rarely stands out against competing items in its class. We're increasing its Health to make it a more attractive option while keeping its power focused on durability and utility rather than additional damage.
Base Stats
Base Health: 250 → 400
BUG FIXES
Fixed an issue where Quicksilver Enchant could not remove the crowd control effects from Thresh’s (1) ability and Nami’s (1) ability.
GAME MODE CHANGES
Howling Abyss
The time at which a standard surrender vote can be initiated has been moved forward from 9 minutes to 7 minutes. Early surrender remains unchanged.This change applies to ARAM, AAA ARAM, and Spellbook ARAM.
A standard surrender vote now requires 70% or more approval votes to pass.
Source
Changelog.gg summarizes and formats this update. How we read updates.