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wildrift.leagueoflegends.com24 June 20266d ago

Wild Rift Patch Notes 7.1h

Welcome to the last balance patch of 7.1!

Full notes

Full Wild Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • Balance
  • Store
  • Fixes
  • Gameplay
changedWe're wrapping up Patch 7.2 with a final set of balance changes aimed at smoothing out a few outliers across the roster. From reigning in dominant picks to bolstering champions and items that need a boost, these adjustments should help keep matches competitive as we head into the next patch.
changedITEMSChemtech Chainsword has been underperforming for a while and rarely stands out against competing items in its class. We're increasing its Health to make it a more attractive option while keeping its power focused on durability and utility rather than additional damage.
changedITEMSBase Health: 250 → 400
fixedBUG FIXESFixed an issue where Quicksilver Enchant could not remove the crowd control effects from Thresh’s (1) ability and Nami’s (1) ability.
changedHowling AbyssThe time at which a standard surrender vote can be initiated has been moved forward from 9 minutes to 7 minutes. Early surrender remains unchanged.This change applies to ARAM, AAA ARAM, and Spellbook ARAM.
Base Health:250400Base Health: increased, buff

We're wrapping up Patch 7.2 with a final set of balance changes aimed at smoothing out a few outliers across the roster. From reigning in dominant picks to bolstering champions and items that need a boost, these adjustments should help keep matches competitive as we head into the next patch.

Reminder: content will be released throughout the patch.

GAMEPLAY CHANGES

ITEMS

Chemtech Chainsword has been underperforming for a while and rarely stands out against competing items in its class. We're increasing its Health to make it a more attractive option while keeping its power focused on durability and utility rather than additional damage.

Base Stats

  • Base Health: 250 → 400

BUG FIXES

  • Fixed an issue where Quicksilver Enchant could not remove the crowd control effects from Thresh’s (1) ability and Nami’s (1) ability.

GAME MODE CHANGES

Howling Abyss

The time at which a standard surrender vote can be initiated has been moved forward from 9 minutes to 7 minutes. Early surrender remains unchanged.This change applies to ARAM, AAA ARAM, and Spellbook ARAM.

A standard surrender vote now requires 70% or more approval votes to pass.

Source

wildrift.leagueoflegends.com / 24 June 2026

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