Full notes
Full Wild Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Maps
- Gameplay
This patch, we’re tuning down some champions who’ve been hitting a little too hard, surviving a little too long, or clearing the jungle a little too fast. At the same time, a few underperforming picks are getting some love so they can shine brighter on the Rift. From smoother laning phases to fairer teamfights, these changes are all about creating healthier matchups, clearer counterplay, and more exciting moments from early game all the way to the Nexus explosion.
Reminder: content will be released throughout the patch.
BUG FIXES
Fixed an issue where the Close Friend system displayed values on the client that did not match the actual increase amount.
Fixed an issue where the Honor info button disappeared after swapping roles during Champion Select.
Fixed an issue where the entry to like teammates disappeared after swapping roles.
Fixed an issue where clicking expired items in mail caused an error.
Fixed an issue where iOS devices could crash after multiple consecutive matches.
Optimized stuttering during battlefield loading.
Improved device overheating issues.
(Temporary workaround: Lower graphics quality and resolution in Settings, disable Highlights (“Settings → Replay”), and disable mobile and wifi Mode (“Settings → Other → Network Optimization”).)
Reduced power consumption from the animated emote interface.
Reduced power consumption from in-game environment assets.
Optimized in-game stuttering issues affecting some mid-to-high-end Android devices.
Optimized in-game stuttering issues affecting lower-end devices.
Optimized an issue causing some players to crash after matchmaking succeeded.
Source
Changelog.gg summarizes and formats this update. How we read updates.