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Steam News2 April 20263mo ago

Wild Assault Early Access April 2nd Hotfix Patch Notes

Hello Wild Ones, We will be performing a live update at 03:00 AM PT on April 2nd. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable.

In this update4

Full notes

Full Wild Assault / 兽猎突袭 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Wild Ones,

What changed

9 fixes0 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
  • Store
changedWe will be performing a live update at 03:00 AM PT on April 2nd. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.
changed▌🔥 Weapon Balance AdjustmentsNK47 Assault Rifle Base damage per bullet reduced from 34 to 32. Slightly increased vertical recoil.
changed▌🔥 Weapon Balance Adjustments(Developer’s Note: As the NK47 currently dominates pick rates, we’ve slightly lowered its per-bullet burst potential and long-range control tolerance. This aims to give other weapon archetypes more room to shine)
changed▌ ⚙️ Combat & System OptimizationsEnhanced Melee Feel – New Feature: Interrupt Quick Melee with Fire Key! Scenario Improvement : Previously, pressing the melee key (V) twice in quick succession during combat would force a second melee animation, even if you wanted to fire immediately. Now, pressing the fire key (Left Mouse Button) will instantly cancel any excess melee action, allowing faster combat reactions and smoother follow-up shots.
changed▌ ⚙️ Combat & System OptimizationsFair Play Reinforcement : Upgraded the offensive nickname filter system to continuously crack down on inappropriate IDs, maintaining a healthy and fair battlefield environment.
fixed▌🔧 BUG Fixes🔸 Skills & Characters
NK47 Assault Rifle Base damage per bullet3432NK47 Assault Rifle Base damage per bullet decreased, nerf

Wild Assault / 兽猎突袭 changes

changedWe will be performing a live update at 03:00 AM PT on April 2nd. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.
changedNK47 Assault Rifle Base damage per bullet reduced from 34 to 32. Slightly increased vertical recoil.
changed(Developer’s Note: As the NK47 currently dominates pick rates, we’ve slightly lowered its per-bullet burst potential and long-range control tolerance. This aims to give other weapon archetypes more room to shine)
changedEnhanced Melee Feel – New Feature: Interrupt Quick Melee with Fire Key! Scenario Improvement : Previously, pressing the melee key (V) twice in quick succession during combat would force a second melee animation, even if you wanted to fire immediately. Now, pressing the fire key (Left Mouse Button) will instantly cancel any excess melee action, allowing faster combat reactions and smoother follow-up shots.
changedFair Play Reinforcement : Upgraded the offensive nickname filter system to continuously crack down on inappropriate IDs, maintaining a healthy and fair battlefield environment.

We will be performing a live update at 03:00 AM PT on April 2nd. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.

Details of this update:

▌🔥 Weapon Balance Adjustments

  • NK47 Assault Rifle

    • Base damage per bullet reduced from 34 to 32.

    • Slightly increased vertical recoil.

  • (Developer’s NoteAs the NK47 currently dominates pick rates, we’ve slightly lowered its per-bullet burst potential and long-range control tolerance. This aims to give other weapon archetypes more room to shine)

⚙️ Combat & System Optimizations

  • Enhanced Melee Feel – New Feature: Interrupt Quick Melee with Fire Key!

    • Scenario Improvement: Previously, pressing the melee key (V) twice in quick succession during combat would force a second melee animation, even if you wanted to fire immediately. Now, pressing the fire key (Left Mouse Button) will instantly cancel any excess melee action, allowing faster combat reactions and smoother follow-up shots.

  • Fair Play Reinforcement: Upgraded the offensive nickname filter system to continuously crack down on inappropriate IDs, maintaining a healthy and fair battlefield environment.

▌🔧 BUG Fixes

🔸 Skills & Characters

  • Fixed an issue where Zhenshan (Panda), if knocked down while using Tactical Skill (Q), would be unable to switch weapons after being revived by a teammate.

  • Fixed an issue where Jack (Wolf) ’s danger alert information would occasionally disappear when using armor-piercing rounds.

🔸 Weapons & Mechanics

  • Fixed a bug where Anthia (Snow Leopard) would fail to automatically re-equip her primary weapon after using Leaping Pounce to cancel a quick melee.

  • Fixed an issue with the M88 Shotgun occasionally becoming stuck in a reload animation and unable to fire, occurring in standard matches and the Custom Room – Infinite Ammomode.

  • ixed a visual bug where the MK4 – Etched Toxin skin would cause camera clipping.

Thank you for actively reporting bugs in the community (Discord/player groups)! We’ll continue polishing the game experience. Wishing you all a victorious streak in Season 5: "Crisis"! 🏆

Combat Cat Studio

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Source

Steam News / 2 April 2026

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