Full notes
Full Widle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Balance
Just wanted to give a real update on where things have been with Widle.
Honestly... I kind of messed up.
As the game started getting bigger, I realized some of the systems I built early on just were not going to scale the way I needed them to. I could have kept piling stuff on top and hoped for the best, but I knew that would just create bigger problems later, so I made the call to step back and rework some pretty major parts of the game.
It definitely slowed things down, and life outside of development has been busy too, but I think I am finally making some progress.
Over the last little while I have been:
Reworking major backend systems • Rebuilding the shop and inventory so things feel smoother and easier to use • Removing extra menus and layers • Updating prices and balancing the game economy • Cleaning up older systems as the game grows
Widle is finally starting to feel like the game I had in my head from the beginning.
If all keeps going to plan, I am hoping to get a playable demo into your hands within the next few weeks.
Really appreciate everyone following along and being patient.
Source
Changelog.gg summarizes and formats this update. How we read updates.
